Hello people out there if you have read my blog before you will know I deliver reviews, opinion pieces, news and a whole lot more, the only problem is that I want to deliver to you readers what you want to see or read about. As you may have noticed I have been delivering a whole lot of different ideas in my writing, I have done 2 parts of my Pokemon Y diary, I do regular opinion pieces, I do different reviews and there is still a whole lot more. My question is what do you want to see done, do you want to see something else from reviews, do you want to see my opinion on a specific topic, is there a certain game or topic you want me to cover and bring you more on. I want to improve this site and I need your help so let me know in the comments what you want from this and I will try to deliver those things to you. I also want to know if you want more opinions or even reviews and I will try to do more.
If you want me to return to certain features let me know as well, if you would like I can start doing game trivia again, expand on my quote of the week and even why I love features.
Here at Simon’s Video Games I am constantly trying to bring you new Opinion Pieces and Reviews for your enjoyment to maybe provide you with a bit of insight as to what a game is about so you can decide whether the game might interest you. Over the past couple of weeks I have been adding a number of reviews of games and I have also been bringing you opinion pieces. I hope to bring more opinion pieces soon but I am also trying to get games played and reviews written and I have a couple in the works at the moment. I wanted to take this time to provide you with an insight as to what I have going at the moment and the reviews I plan to put up as soon as possible or by a certain date because they were published on another website first where I also write for. So here is my list for reference:
Lego City Undercover (Wii U)
Pokemon X and Y (3DS)
Donkey Kong Country Tropical Freeze (Wii U)
Mario Kart 8 (Wii U)
Game & Wario (Wii U)
Call of Duty Ghosts (Wii U, PS4, PS3, Xbox 360, Xbox One, PC
Call of Duty Black Ops 2 Wii U Version
Watch Dogs (PS3, PS4, PC, Xbox 360, Xbox One)
Infamous Second Son (PS4)
Pikmin 3 (Wii U)
Splinter Cell Blacklist (Wii U, PS3, PC, Xbox 360)
The Legend of Zelda the Wind Waker HD (Wii U)
The Legend of Zelda A Link Between Worlds (3DS)
Donkey Kong 64 (N64)
The Legend of Zelda Ocarina of Time 3D (3DS)
The Legend of Zelda Majora’s Mask (N64)
A Dog’s Life (PS2)
Ratchet & Clank 2 (PS2)
Pokemon Black 2 (DS)
Trails Fusion (PS3, PS4, Xbox 360, Xbox One, PC)
Hyrule Warriors (Wii U)
There is also a whole lot more coming up then that this is just a preliminary lineup of what is to come and I am not certain when all these reviews will be published however a few are coming very soon.
More recently Sonic games have been getting a bad reputation, this has been ever since Sonic sped out from his 2D adventures and into a proper third dimension. It seems in a few peoples minds Sonic is not a character that can be good in the 3D territory. I would argue myself though that Sonic has actually never been better and the transition from 2D to 3D was the best move Sega could have ever made. I will say in my view not all the games have been the best namely mentioning Sonic Unleashed and Sonic and the Secret Rings but a good portion of the games have never been better.
I am not a fan of the original games, I find them boring and monotonous. Don’t let that make you think I am just being harsh on the classic games because I am not, it is just merely my opinion and thoughts.
The 3D Sonic games have so many ideas presented in them that it is hard not to be interested and in my opinion love much of what the games present. Of the 3D Sonic games Sonic Heroes and Sonic and the Black Knight are two of my particular favourites that had some very interesting ideas that led to my initial love of the Sonic games. In Sonic Heroes I was a big fan of the three different character idea allowing for prefered playstyles to be accessible throughout most levels. I also really enjoyed the ideas presented by the four playthroughs you could do with the game. Each of the different character groups had different styles throughout the levels allowing for a variety of different people of different skills to be able to succeed in the game with it being fully accessible.
Likewise Sonic and the Black Knight and Sonic Colours each contained a similar idea and were quite enjoyable to play through. The idea of using the medieval ages in Sonic and the Black Knight was quite exciting and told a story that would otherwise be impossible to tell in a 2D platformer and in the end that is what it comes down to that the games tell a story that couldn’t be told in a 2D platformer and in a similar way the gameplay and ideas expressed in the modern Sonic Games make the game what it is and that is what I like, the games have ideas and things that can’t be done in one of the original games.
It for this reason I love modern Sonic, what do you think?
I have always found the idea of all the different tidbits of gaming information to be quite fascinating from the hidden pieces of coding in games, to random facts about how a game is designed, to even the very interesting parts of a games character. I think the bad guy from Sonic deserves some love and attention and I really think this is a great discussion point. Doctor Eggman has a lot you can say about him he has no problem capturing innocent aliens and hurting them so he can have an intergalactic amusement park. Eggman has no problem with throwing the world into absolute chaos as he shatters the planet into sectors so long as he gets his amusement park, he also has no problem kidnapping helpless animals to use as power for his mechanised servants.
For all the things Eggman does wrong there is definitely one thing we can’t say anything mean about him in relation to. We can never say that Eggman is rude when it comes to Women’s rights, the Sonic games never mention this topic but according to the North American manual for Sonic Heroes Eggman is described to be a feminist. This stands as an interesting point that does say t his character for all he has done wrong in his life he does have something good about him, so I say next time somebody is campaigning to ensure Woman have more rights think that Doctor Eggman is on your side. What do you think about this piece of Trivia does it make you happy to know evil isn’t all bad? Put your thoughts in the comments below.
Note this was originally published a few weeks ago but has been edited and renamed for improvement.
As gamers, many of us take things out of proportion, often delving deeper into a game then initially intended. We look for deeper answers or secrets that don’t even exist. Often many of us even analyze a mere section or a selection of words to such an amount that we find things that the developer did not indent to have in the game. We go beyond what the developers even thought about and move into an unknown territory where our own thoughts are the Kings or Queens. Before I continue on this, the basic point of this article is that gamers look to deeply into the words of a specific thing or even something that is as far from the open ending topic. The idea of open to interpretation games is being used more and more these days, and this article will take a deeper look into the best examples of open-ended games.
Probably the most known is the Legend of Zelda fan base, which more particularly is over analyzing games and going deeper into the stories and ideas then is necessary. The ideas considered however are quite interesting, moving into the ideas of Link being dead in Majoras Mask and each area of Termina representing the five stages of grief. Does this idea hurt the game? Well of course not. I like the idea of fan speculation as often we can have ideas for our own playthroughs and we in turn continue to create our own universe that further expands the pre conceived ideas of said game world. The number of articles people have written on a theory or over analysis is astonishing, but it shows the power of games as a story. There are a number of us in the world who have spent many hours looking into very specific quotes in Ocarina of a Time and building onto it to find new meaning. We consider the very world of the Last of Us and the bond of the two characters, sometimes it just comes down to how we as the player interpret the relationship of two major characters.
Still referencing The Legend of Zelda, I was what attached to Skyward Sword. The main idea was about interpreting some of the words used and the very actions or movements that the two characters made about or to each other. Link is but an empty vessel (we have been told that on a variety of occasions), he is merely just for the player to control as they try to save this world. However, unintentionally this is probably the most alive Link we have had to date. In the first hour or so we get introduced to the bonds of the two characters Link and Zelda, learning of their past, their present and while meanwhile receiving subtle hints as to their feelings for one another. It could possibly be translated differently into saying they are just really close friends but I feel the interpretation made of them being in love with each other to be much more suitable. The way Zelda is protective of Link and worries for him is representative of how much she cares, not to mention the way she acts around Link and some of the actions performed by Zelda do further go along with this interpretation. It is because of this connection that the player can interpret that a further motivation can be brought about in regards to wanting to save Zelda, no matter how annoyed the player can get the idea of caring and wanting to save Zelda for Link is a good motivation that drives for the entirety of the story. Likewise other interpretations can possibly be made and Skyward Sword is just one example of a well interpreted story but several other games have likewise done this and in a sense I go back to my previous thoughts of they further enhance the story and tell more.
The game Bioshock for instance has a good amount of discussion in regards to its story and world and a lot of the ideas explored can be interpreted in a variety of ways. I look to the world and the ideas expressed and begin to let my mind wander leading to several hours of thoughts and interpretations. Very early in to the game you encounter a women who is one of the splicers, which are the enemies found in Bioshock. The lady is hovering over an empty pram and is muttering to herself in a sad manner, common interpretation of this sequence is suggestive of the women feeling guilt for her actions from killing her own child. Another suggestion could just be a guilty mind of a mother losing her child and the effects that happened that sent the lazy crazy further made things worse for her. Other people in this world have a similar interpretation and the world that is Rapture really is deep and very complex, Bioshock itself leaves a lot of the story details open to interpretation leaving the player in a state that forces them to really consider all that the story potentially offers. A common idea referenced in Rapture is the land is all the pursuit of the advancement of science and the land was created to be the perfect society free of politics and restrictions, again further interpretation goes into play about how Rapture fell into the anarchy it became.
As gamers we tend over analyze, but this is a great thing. We get to explore ideas beyond intentions and we feel more connected to the stories with our own ideas. It really comes down to the player and how they want to view the world, and every mind will analyze a different scenario. Overall this is where I hope storytelling grows in the future so we can continue to grow and expand worlds with the many great upcoming ideas. Who knows what future possibilities await.
Getting the ending right in your game is as important as getting the correct beginning and on many occasions the way the game ends can ruin the game and really drag down an otherwise excellent game and with that finding the correct ending will help the player feel satisfied with a games conclusion. There have been many games over the years that have faced this issue Mass Effect 3 for one example is what I played recently and I was given a series of horrible endings that left me disappointed with any of the choices given. On a good note the way games like Bioshock and The Last of Us ended left the player satisfied because of the end result. To this day the words that ended Bioshock still ring in my head and make me happy. Often though we find that game developers don’t really strive to find a suitable ending and either pay the price for there mistake or just don’t care. Square Enix or Squaresoft as it was called back then is one company that while there more recent attempts with the Final Fantasy franchise have been met with failure they have tried to succeed in other ways. In Final Fantasy IX during the rising popularity of the franchise Square Enix actually changed the ending to the game six times obviously hoping to pull the best ending for the game possible, I have never played a Final Fantasy game let alone that one but I do hope they did succeed and there six changes led to the best possible conclusion.