These days there seems to be a number of people calling for HD remasters of their favourite games with the recent announcement of Resident Evil remastered on top of other potential games in the future but Playstation Europe boss Jim Ryan has his own thoughts on HD remasters which he has said as:
“One of the things we’ve seen this time around is that people have transitioned from a competitor platform last generation to PlayStation 4 this time around, and to allow those people to be able to experience a game like The Last Of Us, which they weren’t able to last time because they were playing something else, that’s just common sense.
“But I think it’s got to be looked at very holistically, you can’t have too many of these things otherwise next-gen just looks like rehashed last-gen and we certainly don’t want that.
“I think the balance is just about right but you know, there are other games that could be looked at, but there’ll come a point where next gen will have moved on and rehashing old-gen will have passed its sell-by date.”
I think this isn’t a bad thing as people might get sick of seeing old games remade almost constantly and perhaps while doing HD remasterings from time to time to provide the experience of a game to those who missed it they should constantly try to build on new experiences and between maybe two or three times a year create an old game to keep fans happy.
Note this was originally published a few weeks ago but has been edited and renamed for improvement.
As gamers, many of us take things out of proportion, often delving deeper into a game then initially intended. We look for deeper answers or secrets that don’t even exist. Often many of us even analyze a mere section or a selection of words to such an amount that we find things that the developer did not indent to have in the game. We go beyond what the developers even thought about and move into an unknown territory where our own thoughts are the Kings or Queens. Before I continue on this, the basic point of this article is that gamers look to deeply into the words of a specific thing or even something that is as far from the open ending topic. The idea of open to interpretation games is being used more and more these days, and this article will take a deeper look into the best examples of open-ended games.
Probably the most known is the Legend of Zelda fan base, which more particularly is over analyzing games and going deeper into the stories and ideas then is necessary. The ideas considered however are quite interesting, moving into the ideas of Link being dead in Majoras Mask and each area of Termina representing the five stages of grief. Does this idea hurt the game? Well of course not. I like the idea of fan speculation as often we can have ideas for our own playthroughs and we in turn continue to create our own universe that further expands the pre conceived ideas of said game world. The number of articles people have written on a theory or over analysis is astonishing, but it shows the power of games as a story. There are a number of us in the world who have spent many hours looking into very specific quotes in Ocarina of a Time and building onto it to find new meaning. We consider the very world of the Last of Us and the bond of the two characters, sometimes it just comes down to how we as the player interpret the relationship of two major characters.
Still referencing The Legend of Zelda, I was what attached to Skyward Sword. The main idea was about interpreting some of the words used and the very actions or movements that the two characters made about or to each other. Link is but an empty vessel (we have been told that on a variety of occasions), he is merely just for the player to control as they try to save this world. However, unintentionally this is probably the most alive Link we have had to date. In the first hour or so we get introduced to the bonds of the two characters Link and Zelda, learning of their past, their present and while meanwhile receiving subtle hints as to their feelings for one another. It could possibly be translated differently into saying they are just really close friends but I feel the interpretation made of them being in love with each other to be much more suitable. The way Zelda is protective of Link and worries for him is representative of how much she cares, not to mention the way she acts around Link and some of the actions performed by Zelda do further go along with this interpretation. It is because of this connection that the player can interpret that a further motivation can be brought about in regards to wanting to save Zelda, no matter how annoyed the player can get the idea of caring and wanting to save Zelda for Link is a good motivation that drives for the entirety of the story. Likewise other interpretations can possibly be made and Skyward Sword is just one example of a well interpreted story but several other games have likewise done this and in a sense I go back to my previous thoughts of they further enhance the story and tell more.
The game Bioshock for instance has a good amount of discussion in regards to its story and world and a lot of the ideas explored can be interpreted in a variety of ways. I look to the world and the ideas expressed and begin to let my mind wander leading to several hours of thoughts and interpretations. Very early in to the game you encounter a women who is one of the splicers, which are the enemies found in Bioshock. The lady is hovering over an empty pram and is muttering to herself in a sad manner, common interpretation of this sequence is suggestive of the women feeling guilt for her actions from killing her own child. Another suggestion could just be a guilty mind of a mother losing her child and the effects that happened that sent the lazy crazy further made things worse for her. Other people in this world have a similar interpretation and the world that is Rapture really is deep and very complex, Bioshock itself leaves a lot of the story details open to interpretation leaving the player in a state that forces them to really consider all that the story potentially offers. A common idea referenced in Rapture is the land is all the pursuit of the advancement of science and the land was created to be the perfect society free of politics and restrictions, again further interpretation goes into play about how Rapture fell into the anarchy it became.
As gamers we tend over analyze, but this is a great thing. We get to explore ideas beyond intentions and we feel more connected to the stories with our own ideas. It really comes down to the player and how they want to view the world, and every mind will analyze a different scenario. Overall this is where I hope storytelling grows in the future so we can continue to grow and expand worlds with the many great upcoming ideas. Who knows what future possibilities await.
There is times in life where we must keep ourselves going and keep ourselves awake for longer periods of time then we are used to. It is days like New Year’s Eve where that statement particularly rings true as keeping yourself up and awake just to see out that old year out can be a struggle. This is also true of other days in the year where you decide to keep yourself up for whatever reason. Keeping yourself awake can be quite difficult and to do this I find that this is one of the great times to pick up a game and play to see out the time. Well here is a list of games to play that will keep you going and awake while you wait out the time.
Call of Duty (series)
Of all the games to play Call of Duty games would most likely stand as the games to play for a quick boredom buster. It provides a simple concept which is essentially shoot or be shot, but for the more adult audience this simple concept has the ability to keep them amused for hours. For something to do Call of Duty games combine a decent local multiplayer, and an excellent online feature that will make for the perfect way to kill a couple of hours. Not to mention that Call of Duty games require so much attention and thinking that they can keep you awake.
It is nights when you are trying to keep yourself awake that your mind can wander and try to figure out what to do, but how about a proposition for Pokemon fans there are a couple of good options. To keep yourself awake how about attempting to complete that Pokedex you have been waiting to do. If that isn’t for you training your Pokemon could be, working to raise that perfect Pokemon and become stronger. But otherwise there is another option you can battle people from around the world which is sure to keep you awake and on your toes as you try to best the masters.
A good way to keep the mind active is to force it to think and have activities that require strategy, planning and more. For this idea I select Pikmin 3 as another great game to keep you awake. The core base of the game is based on strategy and planning in organising how you are going to go about your day. Outside of the story mode the challenge mode offers a deeper challenge which is bound to keep you focused and awake when necessary.
A great use of time and a key point of mental focus comes in the form of Minecraft. A simple enough game that relies completely on the imagination. This games concept can keep you busy as long as your imagination has something to consider and create. With that idea in mind Minecraft is sure to sure keep you awake as long as you focus on what you want to create and just go for it.
Have you got friends or family you can gather around if you do then Wii Sports is certain to provide enough fun to keep you and your company amused. On your own Wii Sports may not be that great for keeping you awake but add friends and you can strive to see who is best and pass many hours by without even noticing.
Keeping yourself awake is never an easy thing to do. From personal experience I know this can be a challenge and without the proper amusement and focus it is easy to lose. Hopefully though my suggestions will keep you amused and awake when necessary.