Smash Brothers for 3DS is destroying some players circle pads

3DS owners beware the upcoming Super Smash Brothers for 3DS could do more harm for your system then good. Earlier this week Super Smash Brothers for 3DS launched in Japan and as we know a lot of Japanese gamers have bought and are currently playing the game however they are currently experiencing a number issues with the 3DS. Now this isn’t to do with the systems inner workings it instead is the fact the game is doing harm to the circle pad, I believe this is a case of the stress a lot of players are putting on the system. According to reports this issue is mostly affecting the original model of 3DS, there have also been a few reports of similar things happening with the XL model, as it stands though there have been no reports about the 2DS facing the same issue. The problem the game is apparently causing is that the circle pad rubber top is being destroyed from over use or from rough play and has been disconnecting itself from the console. There have also been reports of the plastic part underneath the rubber component of the circle pad coming off also. So if you are planning on buying Super Smash Brothers on the 3DS heed caution and be as careful as possible with the circle pad while playing and don’t be to rough.

Of course it is a good thing these reports are coming out now so that we can be cautious with the game, however I also feel this could possibly hurt sales of the game because of this issue but only time will tell.

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Super Smash Brothers Picture of the day 8/19/14 Zero Suit Samus alternate costume

You know what I think Sakurai is trying to get quite a bit of male attention in Super Smash Brothers for the Wii U and 3DS as today’s picture is quite well suggesting. While strictly Sakurai is explaining that Smash Brothers will feature some alternate costumes for Zero Suit Samus I can’t help but have my own thoughts turn towards what many males will be thinking, trust me I have read enough random game articles to know primarily that people believe that Zero Suit Samus is one of the most attractive Video Game characters constantly insinuated by the nice personality references made about the character. So here is Sakurai’s latest picture of the day for you to see and I am certain if you are a male stare at.

Pic of the day. Looking at the number of days we have left for development, it would be an impossible task to create this… That’s what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here’s Samus in shorts!

See do you see what I am talking about. I know this costume decision is strictly because of a Metroid game reference but still it is an interesting costume choice that I didn’t see coming particularly from Nintendo. I now wonder what is next?

Pokemon Omega Ruby/Alpha Sapphire – Mega Audino screenshots, official announcement

Just the other day we received a sort of confirmation in regards to a small selection of mega evolutions in this case being Mega Slowbro and Mega Audino. This was found through the Korean Pokemon website but we had no idea about when the Pokemon would receive an official announcement, well as it appears Gamecon was that time but not for Mega Slowbro but instead Mega Audino and an official announcement has been released:

Today The Pokémon Company International showcased the Mega-Evolved form of Audino in a new trailer made especially for the crowds at gamescom, taking place this week in Cologne, Germany.

Audino was not known to evolve from or to any other form, so this is an interesting twist in the mysterious story of Mega Evolution.

Before Mega Evolving, Audino is known to use the feelers on its ears to tell how others are feeling or when a Pokémon Egg might hatch. It may have either the Healer Ability or the Regenerator Ability. After Mega Evolving, Mega Audino adds Fairy type to its Normal type, automatically gaining all the advantages of Fairy type. Mega Audino always has the Healer Ability.

Thanks to its improved Defense and Special Defense stats, Mega Audino can be a great support in Double Battles. It emits a powerful, soothing pulse from its body that reduces hostility in others and calms any opponent within range. Pokémon should avoid contact with Mega Audino’s new secondary feelers lest they fall into a deep sleep and become easy prey to an opponent’s attacks!

Meta Knight confirmed for Smash Brothers for Wii U and 3DS

Just the other day during one of Sakurai’s picture’s of the day he showed off Mii Fighters and how they can be disguised to a minor extent as other characters, one of these characters shown was Samus an original character and Meta Knight a character that appeared in Brawl but had yet to be confirmed for the new game. However this picture did lead to speculation about Meta Knight appearing in the game and they would be correct as the official Smash Brothers website has now been updated to include Meta Knight as a returning character which for Meta Knight fans is a great thing. The one thing wonder though is whether Meta Knight will be banned once again from competition still to the day I have no clue why he was banned in the first place as he has no moves that I would classify as bad or uneven.

Pokemon X and Y review

Platform: 3DS

Developer: Game Freak

Publisher: Nintendo/ Pokemon Company

Score: 9.5

A long awaited step forward for Pokémon kind.

Change is inevitable, it is always bound to happen and while many don’t want it, it sometimes creeps up on you unexpectedly. Pokémon has always had a pitch perfect formula which has worked well for many years. The problem that exists though is that many have been asking for change for so long, waiting to see the games make use of proper three-dimensional gameplay. It seems that although it has taken a while, Game Freak has listened and brings Pokémon into a new era ushering in a permanent change for the better.

 

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Game Freak promised this change when they announced X and Y wanting us to see a difference. This may be immediately notable for the most part but there are still things that have not been touched, such as the battles which still act in a rock, paper, scissors manner using elemental advantages to beat other Pokémon, Water beats fire and fire beats grass and so on, also we still catch and train our Pokémon. The base game is still about setting out from your home town to collect the eight gym badges to go and challenge the Pokémon league. As well as trying to stop the plans of the evil team Flare while uncovering the secrets behinds the mysteries of the Kalos region. It doesn’t derive much from past Pokémon games but it does follow a winning formula which has carried the Pokémon games for years.

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However, outside of battling and the story is where the change is definitely noticeable. The key thing I really must mention is the game’s presentation. The game looks beautiful and within battles they look better than they ever did before and being reminiscent of the Nintendo 64’s Pokémon Stadium. All battles are in full 3D and even include a far better set of battle animations than we have ever seen with them all being in 3D and having some pretty awesome looks. There is definitely nothing available on the 3DS that looks better than this right now.

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Outside of battle when travelling across the overworld the game is almost entirely in 2D, with the 3D features on the 3DS only being usable in a couple of selected places. This isn’t really a problem and is actually more of a relief as even without the 3D the over world still looks amazing. With people looking like people and a well-designed overworld filled with well-designed towns and routes, the world is a nice treat for the eyes and is brilliant even without the 3D features.

On a more practical level, Pokémon X and Y introduces two new battle types, a new evolution and a new Pokémon type. The new battle types are called sky battles and horde encounters and if I am being honest neither is that exciting and makes rotation battles from Black and white seem better. Sky Battles are random battles you will come across with trainers who use only flying type Pokémon. These are 100% optional challenges which have you face down their flying type Pokémon with whatever certain flying types you have on hand, you can also use certain Pokémon that have the levitate ability. Horde encounters are completely random encounters with wild Pokémon that has you facing down five low level Pokémon with one of your own at one time. Luckily neither of these are very common and do not get in the way of the experience, though they don’t really add anything either.

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On the other side of the scale, mega evolutions and the new fairy types are brilliant new additions which brought a lot of excitement. mega evolutions are new forms that Pokémon take on to add power to themselves and allow them at times to balance themselves out or on occasion add an extra type than what they usually have. However these evolutions are only temporary, which means they are only for a small amount of time and don’t mess with the balance that Game Freak has spent years trying to perfect.

The new fairy type also adds a lot to the classic formula. This new type has shifted the balance to give dragons something to fear while also giving poison types something they are strong against and is quite a nice inclusion. Again, this just adds to the strategy and helps further balance it all out without messing with the finely tuned strategic value that has been crafted. Also I really liked the new fairy types as it actually forced me to learn a new advantage and disadvantage and make mistakes in the process which has forced me to think about my advantages and relearn parts of this long-standing rulebook.

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Outside of battles, further changes are also present, more tuned to how you travel around the world. Pokémon X and Y has done away with the four way grid that has plagued the series for years and has instead offered us an eight way grid which has made the world feel even more open and easier to get around. Also items like your bike and roller skates are both available early in the game helping you get around quicker. The bike is still decent but I wish I could say the same for the roller skates, which I will admit took me many hours to get used to due to their unbalanced speed. Thankfully by the time I approached the half way point I had given up trying to figure out how to take them off and went with them even if I still don’t particularly like them.

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If you are looking for further activities to do outside of battle then there are also a few additions that make for a nice distraction from what is going on in the main story and game. The first of these new features is the new customization option that lets you change your character’s clothing and hairstyle, to match your own preferences which is a nice little inclusion to make you different to everyone else. The second of these fun new additions is the new Pokémon-Amie feature which acts as a sort of Nintendogs style minigame where you can pet and feed your Pokémon, as well as play around with them to give effects such as a higher critical hit ratio which will help out in battles. The last of these new additions is the super training, which acts as a training regime to help your Pokémon build up on their statistical abilities, such as defence and speed, by raising up their EV points in a way that challenges you and removes the need to battle Pokémon over and over again. Whether Super Training takes over the old fashioned EV training still remains to be seen but I personally found this to be far more fun and enjoyable and each is well-made and carries benefits over to the main game.

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Another noticable change is how Pokémon are used and distributed throughout the region. I will admit that the number of new Pokémon that exist in this game are very underwhelming and I did find this strange. But within the region there were a good variety of Pokémon that existed from all five regions we have previously visited. In fact it was nice that in the first hour, as well as coming across one or two new Pokémon, I also came across old favourites such as Pidgey, Caterpie and many others. Across the region I came across many different Pokémon which I found nice even though it did become annoying that there were so many Pokémon I wanted to work with but I could only train up eight at best. However, it was nice to have the options and choices.

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But to at least allow the options one of the best changes I found was how experience points have been distributed. Pokémon now easily get experience points regardless of whether they just appeared in the battle or fought vigorously. In past Pokémon games the use of two Pokémon would result in experience points being divided up equally, however that has been modified so that all participating Pokémon receive the full extent of experience points. I know this makes it seem like things are getting easier and training is not so difficult but this has opened the door for the game to be far more challenging than Black and White ever were, and have led to me facing a few serious losses towards the end of the game because I underestimated things later on in my adventure.

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Pokémon X and Y are not without their flaws and some of the new additions and changes are a bit pointless. However, for what the game offers and the fact this is the first attempt at a proper step forward for the series I do give some lenience with that thought. But what is satisfying is that for the entire 37 hours I had with this game I was having fun, and was quite engrossed with just about everything I came across, and that promised change was definitely delivered and just made the game all the more better.

Rhythm Thief and the Emperor’s Treasure Review

Platform: 3DS

Developer: Sega

Publisher: Sega

Year: 2012

Score: 9

This review was originally written a few weeks after the games release in 2012, I just only recently found my review to bring you, so here is my review of Rhythm Thief as it was originally written with some minor editing.

Sega has been on a downward spiral for the last few years, they have failed to really reignite the flame for the Sonic series and haven’t really been able to deliver a must have game for a while. With this being the case many planned projects had to be cancelled but really what is surprising is how one game managed to slip through the cracks and that game being Rhythm Thief. The question is however why did this game slip through? It is simple some toe tapping music and a great story that really is set to deliver.

Sega’s hopes all lie in this game that they published and developed. The story in Rhythm Thief is set in a modern day Paris and follows the exploits of a young boy named Raphael who under the rouse of Phantom R seeks out to steal items of interest with the help of his dog sidekick Fondue. As the story goes on Raphael must enlist the assistance of a mysterious girl named Marie, constantly avoid the police and attempt to stop the plans of a resurrected Napoleon Bonaparte. The games story and presentation stand out quite well and easily can draw in with its wonderful mystery. The only unfortunate side to the story is that it is short and only lasts for about six hours.

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Like the Layton series Rhythm Thief presents regular anime style cutscenes  that help to push the story forward, and the animation within these scenes is really beautiful. Though that is not the only similarity drawn from the Layton series as the game often uses picturesque locations that must be tapped around in order to find hidden collectables which gets tedious quickly, there are also little puzzles that appear along the way that while quite enjoyable to complete they do tend to lack difficulty often being easy to beat.

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With all that said the gameplay also fairs quite well and is almost as good as the plotline. Rhythm Thief features 50 Rhythm games that can be found across the course of the story and beyond, they range from simple swipe in a certain direction in order to an action to the rhythm for dance games, there is even a rather interesting violin challenge,  as well as pressing buttons to a specific rhythm to take out or avoid enemies in some recurring challenges.While they use these methods for the rhythm games quite frequently there is still plenty of diversity offered between rhythm games that even includes a Samba De Amigo inspired challenge, and a decent a decent sword fighting challenge that is actually pretty good.

That is not to say this gameplay is perfect, in fact some of the rhythm games are troublesome and are actually quite annoying. Some of the rhythm games are controlled by the gyroscope on the 3DS, the system is awkward and it quickly becomes upsetting when you get to a point in the story that requires you to beat these games in order to move on. Another complaint is the scoring system, the problem here is the system forces you to be near perfect all the way through through the game to get a good grade, making a single mistake can end up being costly and can turn an A grade all the way down to a fail by missing that single point it isn’t game breaking by any stretch of the imagination but it is quite frustrating and can leave you quite annoyed.

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Despite those few flaws the music really fully redeems Rhythm Thief and is just brilliant, for a game about rhythm you would always hope that they can deliver on the music and it does, Rhythm Thief offers an assortment of genres in its music that is sure to appeal to most players. My personal favourites are more of the orchestral pieces or solo violin they are relaxing and can keep you calm and happy even if you are doing poorly. Outside of these particular types I often found a good selection of the music offered to be ones that it was easy to tap my toes with while playing, and the good sign about it is the music gets stuck in your head so I often found myself humming along with a theme from the game randomly. It just goes to show how memorable it is when I can still remember it and still on occasion start randomly singing the songs, which outside of Disney is a really hard thing to make me do.

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Sure Rhythm Thief has its flaws but even with the problems the story, presentation, gameplay and music are still very memorable. For me personally I don’t think I would have cared if the music or even gameplay were there Rhythm Thief in a sense is really about its story and its presentation which is just so amazing and in my opinion is the main reason to play the game, the gameplay and music do really help hit it home though. I really hope we see more adventures with Raphael in the future, Rhythm Thief is probably one of the best games I have ever played and I couldn’t recommend this Sega masterpiece anymore then I already do.

Super Smash Brothers Picture of the day 7/23/14 stages in both versions

Sakurai has made no secret of the two versions of Smash Brothers having varying content. We already know that while we will be seeing the same characters between all versions of the game we also know that stages are set to be different between each version. With today’s picture from the 3DS version of Smash Brothers Sakurai has elaborated on some of the similarities in both version in the way of stages in his message. As usual Sakurai has passed on today’s picture of the day with this following message:

Pic of the day. In general, there are completely different stages in the 3DS and Wii U version, but we made Wily Castle and the special boxing ring available for both versions! We didn’t forget the Yellow Devil either. There may be some small differences in the stages, such as the 3DS stage appearing to be during daylight hours.

It is good to know that not all stages have been made different games and perhaps this choice to have Wily Castle stage to do with MegaMan and the boxing ring is just because they needed special or specific stages between games for a special reason. This could be argued that they needed a stage that fully represented the characters that they could use for things such as boss battles and other such things, maybe also the boxing ring is just a main course in the game and Wily’s Castle was the best representation for MegaMan.

Super Smash Brothers 7/21/14 Great Fox

On top of a group of characters the Smash Brothers games have always had a select group of points in the game that remain the same with each entry. One such point is the ship from Star Fox which has appeared as a stage in the original Super Smash Brothers as well as Melee and also a returning stage in Brawl and today’s picture of the day teases said stage returning for old and new fans to enjoy. The following message and the picture was passed along by Sakurai:

Pic of the day. Here’s the Great Fox from Star Fox: Assault. I wonder what missions it will conduct. It’ll probably have fighters running around on top of it without the pilot’s consent.

The Great Fox is one of my favourite stages from Super Smash Brothers and if it does actually return I will be very happy, it has always been enjoyable to play on and the ships flying around have been quite fun to see and try to smack opponents into. Though I do see this as a likely returning stage even if it comes in a new form.

Gaming quote of the week Legend of Zelda Ocarina of Time

Every week I wish to bring you a quote from a videogame that is said by a character or inscribed somewhere in the game. These comments are commonly memorable and bring about a reasonable amount of thought or discussion based on the game quote. Sometimes I may just bring you a quote I find memorable and just enjoy hearing but that isn’t for today, this weeks quote comes to us from the popular Legend of Zelda Ocarina of Time and is one I have thought about a lot recently, it is a look at how time passes and just quickly time goes by. Let us take a look at this quote from the royal composers.

“The rising sun will eventually set, a newborn’s life will fade”.

This inscription is found when you go to get the Sun’s Song in the Kakariko Graveyard.

Time is a fragile thing and as many of us know time moves far to quickly and there are never enough hours in the day. The words used reflect the very nature of time and like the sun rising in the morning and descending for the night, the life of a person is short and a person newly born into the world ages quickly and before they know it life comes to an end. This is the exact meaning of the inscription given to us by the royal composers and it is words that should live with us all throughout our lives as we see our life end quickly. A day quickly becomes a month, which quickly becomes a year, which before you know it your life is finished. These words must be taken to heart and used to live out each day and make the best choices in order to have the best life possible. Life ends to quickly and you can be there one day and gone the next and so in a sense we could suggest this inscription tells us about feable time is and not to waste it.

I think this is an interesting comment made in the Ocarina of Time and we must always remember these words and what they stand for.

Rumour: The Legend of Zelda Majora’s Mask is coming to the 3DS

It appears a Target store in America has outed the release of Majora’s Mask on the 3DS. The Target store in question has set up a spot on the shelf for the Legend of Zelda Majora’s Mask 3D. The tag comes with a price for the game, this all apparently has been found by a Target employee who believes they have outed Nintendo’s plans to release the Nintendo 64 classic. In the past Eiji Aonuma has said he is aware of people wanting Majora’s Mask to be remade for the 3DS. Hopefully this is actually true and if it is we should find out in an upcoming Nintendo Direct.