Call of Duty Advanced Warfare review

Call of Duty Advanced Warfare is brought to us from Sledgehammer games for their first entry in the three year cycle of the Call of Duty franchise. With the newest entry Sledgehammer games have gone out of their way to deliver an interesting first run for their time with the franchise and has honestly left me to beg the question where should you start with the game. Taking us away from the traditional spiral of boring campaigns and empty promises Sledgehammer games steps out for their time in the sun with great pride and an amazing accomplishment.

Usually Call of Duty games draw a fine line between the two key components they offer, often this comes down as an average single player campaign to play then often the usually great fun multiplayer. It is rare that the single player campaign presented in this franchise does anything more then be a small distraction you play simply because it is part of the game. I am proud to say though that the single player campaign is honestly well worth your time.

For the full review of Call of Duty Advanced Warfare please click here.

 

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Die Rise map could be coming to Wii U version of Call of Duty Black Ops 2

Yesterday’s release of the Nuketown 2025 map in the Wii U version of Call of Duty Black Ops 2 was certainly a surprise and one I don’t believe any of us would have expected this map or any map to be released for the Wii U version of Black Ops 2 considering that the game was released initially 2 years ago. Considering that nothing had been released prior would you think anything would have come to the game at all, not really. Then considering Ghosts only got one extra map on the Wii U do you think we could hope for anything else, that I would normally doubt but considering something that IGN found.

IGN spotted the Die Rise in Black Ops II’s menus, though it hasn’t actually been added just yet. We’ll have to wait and see if it ends up being accessible.

Again I am forced to speculate about Call of Duty games on the Wii U and what exactly is going on with Activision and this random release yesterday and this possible release. Could this be Activision and Treyarch delivering a much better experience to the Wii U version of Call of Duty? Could this be how they are going to get away with not giving us Advanced Warfare on the Wii U? To be honest if Call of Duty Black Ops 2 and Ghosts just receive all the maps for multiplayer I believe us Wii U owners will be happy to at least get a more complete set of Call of Duty games instead of the new one. Still I speak for myself in thinking about this I still hope that Advanced Warfare will appear on the Wii U, but also maybe Activision is learning and trying to made a better experience for Wii U owners to promote more sales. Heres hoping we see more maps appear on the games and that this other possible map is actually going to happen.

Source: IGN

Call of Duty is better on Wii U then all other platforms

I know what you are probably thinking, am I out of my mind? How on earth could I possibly think the Wii U versions of Call of Duty games are the best? I am also certain there would be a few unsavoury words thrown around that I probably just don’t want to hear in the slightest. But trust me I have my reasons to suggest why Call of Duty games have never been better then on the Wii U. Sure they have their worse features such as a lack of extra maps like all the other versions get but that is really a small thing and a small price to pay for the ultimate versions of the game.

First before I state my case I must take you on a trip back to the N64, no it is not for Nostalgia it is to make a point about why these games have found the best possible place on the Wii U. Shall we take a trip back to the days of Goldeneye on the Nintendo 64 which is what I shall say is one of the original multiplayer third person shooters. Goldeneye is the game that showed us the potential of shooters as a multiplayer affair, the main problem that existed in the game was that we couldn’t hide where we were in the game as the other person or player could see us on the screen. Of course people did find funny ways to deal with this issue including holding a blanket down the center of the television set but that was just frustrating. Still this little issue never stopped us having fun and people still camped the body armour and I somehow still managed to set up sensor bomb’s at doorways and catch my prey. Still it caused problems for some and did slightly ruin that enjoyment of seeking my prey and finding them without accidentally seeing my opponents screen, but it is only slightly Goldeneye still remains one of the best first person shooters ever made and the best multiplayer shooter.

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The same issue that plagued Goldeneye has caused issues in several more shooters and many other games over the years, but more importantly it is the shooters that this is mainly about. Being able to see the other players screen ruins a sense of mystery and the fun of the search in finding out where the other player is hiding and trying to win the struggle against your opponent. Of course this split screen play hasn’t always been an issue for many players of the games, as many of us have been able to shut out the other players side of the screen but games still get frustrating with their smaller screen sizes and the annoying side of still seeing the opponents running around out the corner of your eye.

This frustration has actually limited as time has gone by particularly as the ability of consoles capabilities have allowed us to be able to play against people all the way around the world without ever even leaving the seat of our couch. This ability has made it so we can play on a full screen and still receive the same thrill as we would playing against someone in the same room. For the most part our ability to communicate is accessible via headsets and still we can talk and plan with our fellow players on these games but while that sounds all well and good what about those who can’t afford a headset? We can’t fully immerse ourselves in the game and we may as well be playing alone even if we are aware these are real people.

Either way nothing beats playing a game with other people and having them join you on the couch or just in general to play the game. Being able to joke around with these people, laugh and just all around enjoy your time with someone you actually know, but again the same problem persists of having to share a screen and this is where I finally get back to my point and explain why I think the Wii U makes Call of Duty better and more importantly why Call of Duty has never been better then on the Wii U.

I return to my point of having to share a screen and how annoying that can be, and that is exactly the point that must be made aware of in why the Wii U is best for the game. What the game offers on the Wii U platform is a sense of mystery and in a way a level of enjoyment that is unimaginable on other platform after spending extensive amounts of time on other platforms checking out the way shooters are played in multiplayer I can say without a doubt that the Wii U offers the best way to play. If you have only two people playing there is a bonus of using the Wii U’s Gamepad and the television, one person can easily play on the TV and have a full screen to immerse themselves in meanwhile while the Gamepad screen may be smaller this gives the other player their own screen to play on.

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With this idea it actually creates a series of new ways to play and makes the game more enjoyable for everyone, of course the benefits presented for two players doesn’t exist for three or more as the main screen still has to be shared but the benefits far outway the negatives. The ability of only having two people playing offer new ways to play and are more enjoyable, playing against another person is actually a hunt and presents a challenge to make taking out the other player far more satisfying not knowing where they could be hiding. The idea of the gamepad also adds new gameplay possibilities with a fun but simple game of hide and seek which allows one player to hide and the other to seek them out and it is completely fun and offers enjoyment that can’t be found on any other version of Black Ops 2 or Ghosts.

It is for this reason that I state that Call of Duty is best on the Wii U and for that matter shooters themselves would be quite well benefitted by using this same approach in the future and creating a far better game than what can be made on other platforms. I have never found that same sense of enjoyment on online matches as I do facing down someone I know and being able to laugh and discuss with the person sitting next to you, not to mention the air of mystery and enjoying the game itself is just easier with the Wii U version and even if you have more then two people to play the game taking turns would be far more satisfying then anything else. Call of Duty is at its best on the Wii U and call me crazy but it is easy to see just for the way the game can be played and for the fun that awaits.

 

 

Call of Duty Black Ops 2 Review

Platform: Wii U, Playstation 3, Xbox 360, PC

Developer: Treyarch/ Infinity Ward

Publisher: Activision

Year: 2012

Score: 7.5

This review is based on the Wii U version of the game. Any information presented all relates to this version of the game however most of the points mentioned do relate to other versions of the game. If you are not interested in the Wii U version this game is also available for the PS3, PC and Xbox 360, also online will most likely have more players as there is a bigger install base on the other platforms.

For a yearly franchise, Call of Duty games have never been big on Nintendo’s consoles and as such the Wii never received anything more than an underrated port of what the other consoles got. However with this latest instalment it is nice to see that Nintendo fans finally get a proper Call of Duty game with the Wii U’s experience.

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There is a problem that has plagued Call of Duty games for quite some time, namely the single player campaign. The campaigns have often been unappealing to play through but it seems Treyarch has put forward an attempt to make them more interesting.

The campaign remains with a simple premise: it is the year 2025 and a big terrorist leader is planning world domination. Seeing this issue, Navy seals agent David Mason and his team set out to take him out before he can claim total domination. On the other side of the scale Alex Mason and his team set out to do the same years before.

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The campaign is a jumble of story events set between two different time periods. Often these stories are confusing and lead the player on a journey that will leave them wondering what is going on due to the constant insistence on time jumping. This campaign remains as unappealing as before but this is where the developers have done something right. It is a small thing but it makes thing more interesting.

The campaign often relies on the merits of personal choice and preference. Often choices end up determining whether you are a cold blooded killer or an agent of peace but that is a nice way to say it. The idea of choices is not seen very often during the campaign but the little decisions made at times do help to make the campaign somewhat interesting. Choices even come down to whether the villain Menendez gets to kill or fatally wound a certain character.

 

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This has added a new layer of replayability that hasn’t been seen before in other entries in the series. Because of this choice it became interesting to go through again and see how a different line of decisions impacted the story. There aren’t many choices but it does mean you can vary the experience by play and have a different experience to your friends.

The only problems that exist with this idea is to see a different ending you must replay the entire campaign in order to make changes effective. Also the story in the campaign is not that exciting, so playing through the campaign again fully does not always remain enjoyable in parts but to play through again for different endings is somewhat worth it.

During the campaign the developers have also added the new strikeforce missions. These missions are strategy based and require completing a specific objective by strategically managing units in order to defeat incoming enemies on the multiplayer maps. These missions never really added anything to the campaign and while there were very few of these missions they never were interesting to play. However you can avoid all but one of these as they are not mandatory missions.

The campaign has never fully delivered on a great experience and does leave much to be desired for the single player gamer. If these people need something to play then the multiplayer section of the game still remains the most fun piece of recent Call of Duty games. Whether a fan of local play or even online the offerings are quite good. For these people without online access, local play is quite a fun thing to play particularly if you can gather a couple of friends around. On the other side of the scale playing local play alone is still somewhat satisfying with the ability to change the difficulty of enemy AI to provide a challenge.

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If you can gather a few friends around there are several great modes to play in local mode. Several fun party games such as one in the chamber and gun game add a further layer of strategy to how you can play and can throw players off balance and out of their element which keeps things interesting. Standard modes such as Team Deathmatch and Free for All still continue to be completely satisfying. A new mode has also been added known as Hardpoint which sees players race to a specific location and attempt to hold it down as long as possible until it moves elsewhere. The local play is fun but is always better if you can get some friends around as there is the possibility of making up your own fun matches with activities such as hide and seek (This mode doesn’t exist in the game, it is one I made up for the Team Deathmatch mode when you have friends).

If you can’t gather friends but you want to face real people and you have a stable internet connection, Online play is certainly a great place to go. There is a problem with this as I review this game on the Wii U the online play is mostly barren and devoid of players. If you don’t want to play team deathmatch there is not much on offer otherwise and depending on the time of day you may not even be able to get a match. When you can, though, the online play is certainly fun and offers a rewarding experience and plenty of variety in players from the new and less skilled to the great players who add a fun challenge.

 

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If you don’t want to play Zombi U then Call of Duty Zombies returns for you to play. The mode is basically see how long you can survive but instead of being a strictly single player experience Treyarch have opted to make this an online two player experience and one that is great in small bursts. Personally though I will stick with Zombi U.

Call of Duty Black Ops 2 is still the same basic game we have seen countless times before. The changes made does at least make things more interesting but the real question of this game is does it deliver a quality Call of Duty game on Nintendo’s platforms and the answer is yes, it does. Treyarch may not have made much use of the gamepad but the map, ability to play on the gamepad while another player uses the TV in Multiplayer matches and Off TV play features do at least give us a little something. Black Ops 2 is a fun game, it won’t be everyone’s cup of tea but it is still a great game for people to play. Plus it was great that I could sensor all of the bad language in the game, it’s a small thing but it’s better then constantly hearing all the language.

Author’s note: I have played both the Wii U and the 360 versions of the game and I personally find the Wii U version to be the better version thanks to Off TV play which is a very nice feature and means I don’t have to use the TV or can just listen to something while I am playing.

Call of Duty: Advanced Warfare collector’s editions announced

A collectors edition for the upcoming Call of Duty Advanced Warfare has been announced and Activision has given a public announcement for you to read which you can find below for all the details on the announcement.

Santa Monica, CA – July 29, 2014 – Prepare for a new era of combat. Today, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), revealed details on three collector’s edition versions of the highly-anticipated Call of Duty®: Advanced Warfare. The Atlas Pro Edition, Atlas Limited Edition and Atlas Digital Pro Edition are infused with specialized content sure to immerse players in the high-tech, advanced future Sledgehammer Games is bringing to Call of Duty this November.

The Atlas Pro Edition and Atlas Limited Edition are now available for pre-order while supplies last. The Digital Pro Edition will be available for pre-order at a later date. Full details follow.
◾Inspired by the Atlas Corporation, the leading Private Military Corporation (PMC) in 2054 and lead by the influential Jonathan Irons, the Call of Duty: Advanced Warfare Atlas Limited Edition features an extensive array of both digital and physical content, including a bonus multiplayer map Atlas Gorge, a collectible SteelBook™, the Welcome to Atlas: Advanced Soldier Manual, and the Atlas Digital Content Pack, a collection of digital content that includes an Atlas-themed exoskeleton, Atlas-themed weaponry, and more. (SRP $79.99)
◾Call of Duty: Advanced Warfare Atlas Pro Edition is the ultimate package, including everything available in the Atlas Limited Edition version (bonus multiplayer map Atlas Gorge, the collectible SteelBook™, the Welcome to Atlas: Advanced Soldier Manual, and the Atlas Digital Content Pack), as well as the Call of Duty: Advanced Warfare Season Pass featuring four action-packed DLC Map Packs*, each delivering a collection of Call of Duty: Advanced Warfare multiplayer content and more (SRP $119.99)
◾Call of Duty: Advanced Warfare Atlas Digital Pro Edition is perfect for fans that prefer to access all of their content digitally. The Atlas Digital Pro Edition includes all of the same bold digital content as the Atlas Pro Edition, including the Call of Duty: Advanced Warfare Season Pass, bonus multiplayer map Atlas Gorge, and the Atlas Digital Content Pack. Also included with this version is the Atlas Digital Edition Personalization Pack, with more details to be revealed soon. (SRP $99.99)

All three versions include the following:
◾Atlas Gorge Bonus Multiplayer Map – Atlas Gorge re-envisions the fan-favorite Call of Duty® 4: Modern Warfare® map, Pipeline, re-imagined for the new Call of Duty: Advanced Warfare exoskeleton abilities. The Atlas Corporation has commandeered the world’s largest power source, the Three Gorges Dam in central China, creating a gripping setting for a multiplayer battle. Combatants will navigate the shadows and control a map-based turret scorestreak that overlooks the dam and helps to keep enemies at bay, all while leveraging new abilities and tactics enabled by exoskeleton technology, such as vertical combat, new sightlines, and strategic vantage points.
◾Atlas Digital Content Pack – Atlas Corporation-themed, in-game content including:
◾Two (2) Weapons – The Bal-27 AE Assault Rifle and the Atlas 45 AE Pistol: Trick out your loadout with these two sleek weapons fitted with an Atlas Corporation theme to match your other custom content.
◾Atlas Exoskeleton: Strike fear into competition with your PMC-issued, white, red & black custom Atlas exoskeleton, and ensure opponents remember who took them out.
◾Atlas Helmet: A state-of-the-art custom Atlas helmet.
◾Atlas Player Card: Leave your mark on any killcam with an Atlas player card, featuring both a custom Atlas calling card and custom Atlas emblem.
◾Five (5) Bonus Supply Drops: Supply Drops are part of the revolutionary changes in Call of Duty: Advanced Warfare that Sledgehammer Games is bringing to Call of Duty multiplayer. You’ll be well-prepared for battle as soon as you boot up with five bonus supply drops, which unlock a variety of game-changing, in-game content from player customization gear to weapons. More information on Supply Drops and the full suite of multiplayer options will be revealed on Aug. 11.
◾Single Player Exoskeleton Upgrade Token: Over the course of Campaign mode, players unlock exoskeleton perks and abilities that help tackle various obstacles and challenges. This token provides an extra upgrade for your exoskeleton, so you’re already at an advantage when jumping into the Campaign.

Additionally, the Atlas Pro Edition and Atlas Limited Edition both include the following:
◾Welcome to Atlas: Advanced Soldier Manual: The Atlas Corporation’s Advanced Soldier Manual ensures that all recruits are equipped with the necessary intel to become a tier-one Advanced Soldier with Atlas. The manual features original concept artwork from Call of Duty: Advanced Warfare developer, Sledgehammer Games, as well as historical and tactical information that will bolster every soldier’s potential for success in the field and prepare them to carry out Atlas’ global mission.
◾Collectible SteelBook™: Limited edition steel case featuring premium in-game artwork.
◾Official Call of Duty: Advanced Warfare Soundtrack: Digital copy of the in-game score, featuring main title & themes by legendary composer, Harry Gregson-Williams as well as original music by Audiomachine.

Penned by the team of storytellers at Sledgehammer Games and boasting true next generation visuals, Call of Duty: Advanced Warfare jolts players forward in a groundbreaking experience that’s ripped-from-the-headlines-of-tomorrow, envisioning a future where both technology and tactics have evolved to create a new era of combat for the franchise.

Fans looking for more information can tune-in Aug. 11 for the worldwide reveal of Call of Duty: Advanced Warfare multiplayer. Catch the latest info from Sledgehammer Games on the advanced era that exoskeleton gameplay delivers along with a full debriefing on new maps, modes, weapons and more.

Skylanders Trap Team set to have a Dark Edition

When Skylanders Swap Force released last year it was released in two forms, the first was the standard edition of the game available everywhere, the second was the Dark Edition which was essentially the special edition, Activision has now announced that this Dark Edition is set for an a return with Skylanders Trap Team. Activision has gone far to say that this edition is a true collectors starter pack. Here is what you will get if you get this copy of the game:

The Skylanders Trap Team Dark Edition is a true collector’s starter pack that includes the special Ultimate Kaos Trap, which allows Portal Masters to trap and play as Kaos when the game launches in North America on October 5. The Skylanders Trap Team Dark Edition Starter Pack features the Ultimate Kaos Trap, a special, larger-sized Trap to capture Skylands’ #1 villain. The Skylanders Trap Team Dark Edition will also feature two Traps; exclusive black and silver variant designs of new characters Snap Shot, Wildfire and Food Fight; a two-sided ultimate collector poster; sticker sheets and trading cards.

Pricing for the Skylanders Trap Team Dark Edition Starter Pack is set at $99.

Source: Activision PR