Hyrule Warriors Direct, official roundup

Here is the statement for today’s Nintendo Direct from Nintendo for you to read if you so choose:

REDMOND, Wash.–(BUSINESS WIRE)– Video game fans will get the chance to play as the baddest bad guy of The Legend of Zelda video game series. Ganondorf, nemesis of Link and aspiring Triforce owner, will become a force to be reckoned with in the upcoming Hyrule Warriors video game, which launches Sept. 26 for the Wii U home console. Nintendo revealed new information about Hyrule Warriors during a Nintendo Direct video. To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct.

Hyrule Warriors combines two classic video game franchises, The Legend of Zelda and Dynasty Warriors, and challenges players to face off against hordes of enemies in epic battles. Some of the information discussed in the Nintendo Direct included:

Adventure Mode: Players are faced with a grid of challenges that looks like the map from The Legend of Zelda on NES. Completing each challenge unlocks a new region of the map, and with it, a new level of Adventure Mode. Certain characters and weapons can only be unlocked in Adventure Mode.
Costumes: Club Nintendo members who buy and register Hyrule Warriors within four weeks of launch will receive a set of alternate Ganondorf costumes as free in-game downloadable content. More details will be made available on http://club.nintendo.com. For certain other characters, Nintendo will make downloadable alternate costumes available as pre-order bonuses from select retailers in North America. Nintendo will announce more information about how to get these cosmetic add-ons in the future.
Playable Characters: In addition to Ganondorf, players can opt to play as various characters from The Legend of Zelda universe. Each character carries his or her own specialty weapons: Link (Hylian Sword), Princess Zelda (Rapier), Impa (Giant Blade), Midna (Shackle), Sheik (Harp), Agitha (Parasol), Darunia (Hammer), Princess Ruto (Zora Scale), Zant (Scimitar), Fi (Goddess Blade), Ghirahim (Demon Blade) and Lana (Book of Sorcery).
Weapons: A Chain Chomp will make a guest appearance as a weapon. As the story advances, new weapons will become available to some characters, such as the Magic Rod for Link, the Baton for Zelda and Spear for Lana. Weapons have special abilities called Skills that increase attack damage, or perhaps increase the chance of finding Hearts. Filling the Focus Spirit magic gauge will temporarily increase a character’s abilities and help to mow down huge numbers of enemies. And Bombchus are back, just bigger and more explosive.
Game Play: Players can level their characters up to increase HP and attack skill, or they can grab materials dropped by defeated monsters to craft Badges to increase a weapon’s number of attacks, create longer combos or extend Focus Spirit time.
Co-Op Mode: Two players can play a local co-op match, with one player looking at the TV and the other looking at the Wii U GamePad controller. Single players can also play on the TV, or using only the GamePad in off-TV play.
Locations: Players will face down hordes of enemies in familiar locations, such as Skyloft from The Legend of Zelda: Skyward Sword, Lake Hylia from The Legend of Zelda: Ocarina of Time and Twilight Field from The Legend of Zelda: Twilight Princess.
Classic Zelda Elements: Players will recognize items from their favorite Zelda games, including bombs, arrows and a Hookshot. The game is filled with familiar Zelda staples, such as Cuccos, Rupees, Gold Skulltulas and plenty of grass cutting.
For more information about Hyrule Warriors, visit http://zelda.com/hyrule-warriors.

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Adventure mode announced for Hyrule Warriors

Remember that really great overworld presented in the original Legend of Zelda game and just how many screens it went over. Well the idea of the overworld is set for implementation into Hyrule Warriors. The goal presented by the overworld is to start at one point of the map and complete objectives to be able to unlock the entire map of course each segment of the map places you in a battle set in the Hyrule Warriors world and having to complete set objectives in that area as part of the battle such as defeat 300 enemies in 10 minutes. Adventure mode sounds like a while lot of fun with a whole lot to do and plenty to achieve as well as the added addition of further longevity to the game.

Lets just hope Hyrule Warriors is actually fun so this mode actually has a use but either way it does sound good and will surely be a good showing of side content.

 

Ganondorf is set to kick butt in Hyrule Warriors

It has been confirmed that Ganondorf the constant seeker of power, master of evil and there are just so many other things is coming to fight alongside Link and friends in the upcoming Hyrule Warriors, he has put aside his issues and obviously realised that he needs to assist the forces of light with dispensing this new great evil. He is even back having finally reached the infamous Super Saiyan 3 form and that should make him stronger then ever, well actually that is a joke and is merely a reference to the fact that he has the hairstyle of a Super Saiyan 3 from Dragon Ball Z only red. But yes jokes aside we actually get to play as Ganondorf as part of Hyrule Warriors and use him to complete missions and save the kingdom from the big enemy that is actually worse then Ganondorf.

Surely with Ganondorf’s skill set he should be quite a great character to play as and try to use throughout the game. He surely is one of the best choices that could be made to play as and offers a lot of potential to players.

Hyrule Warriors Direct rundown

It may be a bit late but the Hyrule Warriors Nintendo Direct has come and gone and has been streamed directly to us to be implanted in our brains and now I have a complete rundown of what was shown during the Nintendo Direct presentation plus I will add the actual presentation video for those who want to see it.

Here is the Direct for your enjoyment:

Here is the complete rundown of the presentation:

NPC characters will fight alongside player characters, occasionally engaging in situational dialogue
Many gameplay elements are inspired from The Legend of Zelda series, such as the opening chest animation, puzzle solving theme etc.
Rocks can be used to destroy terrain and attack enemies
The map is made up of “Keeps” – blue Keeps represent player controlled areas and red represent enemy areas. What Keeps players own will play a strategic role in the flow of the game
King Dodongo shown – Another Zelda convention will be followed in-game. Example given was newly acquired bombs being used to defeat this boss
Many familiar Legend of Zelda items will be making a return – arrows to attack distant enemies, climb walls with the hook shook, bombs, boomerang etc.
Gohma shown, with the weak spot of his open eye. Again raises the point of using items (in this instance, the bow) adds a strategic layer to the gameplay
Cuckoos in Hyrule Warriors will come after you if you accident hit them. In certain situations they can be quite useful,
Cutting grass – much like in previous Zeldas, you can find hearts, rupees and other object
Skulltulas are in Hyrule Warriors – players will be led to them by sound and will grant various unlockables
Ocarina of Time, Twilight Princess and Skyward Sword costume sets will be available as pre-order bonuses from certain retailers

Playable Characters

Link – Signature weapon is 1 handed sword, well rounded and easily accessible. Has his famous spin attack
Zelda – Signature weapon is a rapier, fast and furious attacks to defeat enemies. Has Arrows of Light for distant enemies
Impa – Signature weapon is a giant blade, wide attack range. Acts and talks like a Samurai
Sheik – Signature weapon is a harp, speedy fighter in battle
Darunia – Signature weapon is a giant hammer, uses brute force to knock back enemies
Ruto – Signature weapon is a Zora scale, can change the ground to water to travel from place to place
Midna – Signature weapon is her hair, the shackle
Agitha – Signature weapon is her parasoul, but also dynamically attacks enemies with insects
Zant – Signature weapon is his schimitar, which he swings around but can also summon various things
Fi – Signature weapon is her Goddess Blade, attacks as if she’s dancing. Can also transform herself into a blade
Ghirahim – Signature weapon is his Demon Blade, just like in Skyward Sword he will be a savant in sword play
Lana – Signature weapon is her book of sorcery. Key character in the story, can summon objects, traps or just direct attack opponents
Characters level up through defeating enemies in battle
Defeating certain monsters will drop materials that can be used to craft badges. Badges alter characters stats, everything from the number of a weapons attacks, combo lengths, Focus Spirit length etc.
Ganon teased as a playable character as well, signature weapon is his Demon Swords
Demon King Costume set will be available for Ganon for Club Nintendo members, inspired by his Ocarina of Time incarnation

Weapons

Other weapons will be unlockable as you progress through the story
Fire Rod for Link, Wind Waker for Zelda, Spear with the power of a Deku Tree for Lana were the examples given
Each character has special attacks that allow you to defeat a lot of enemies at once
Focus Spirit is a mechanic that will temporarily increase your character’s abilities and uses the magic gauge, is active once the gauge is filled
Bomb Chus – Huge in Hyrule Warriors, no longer mouse sized
Chain Chomp – Originally from the Mario universe but found his way into the Zelda universe. Now a usable weapon in Hyrule Warriors
Some weapons have special abilities called ‘ skills’ – do everything from increasing attack damage to increasing the chance of finding a heart
Fusing weapons increases the weapon’s skills
Drop rates are tied into difficulty of missions
Moon from Majora’s Mask – Can be used as a weapon, if the player hookshots the moon, can be pulled down to the ground to hit enemies

Stages

Stages will be inspired by but a little different to what players remember
Skyloft, Lake Hylia, Twilight Field shown, mainly from Ocarina of Time, Twilight Princess and Skyward Sword

Adventure Mode

Inspired by classic Legend of Zelda, will be a hybrid of classic Legend of Zelda gameplay with Hyrule Warriors
Features a map, each block will take you into the game to play
As you defeat blocks, you unlock adjacent ones on the overworld
You’re able to search, which brings back a 2D Zelda for the player to find new treasure to help in battle
Progressing through Adventure Mode will unlock new characters and the mode features some weapons only available to Adventure Mode

Co-op Mode

Instead of splitting TV screen, one player will get TV and the other will get the Gamepad
In order 2 process both screens, had slightly reduced resolution compared to single player
Off TV mode will also be available in single player

Online cooperative play not happening in Hyrule Warriors

What is disappointing news for some is actually often joyous news for others and as is the case with Hyrule Warriors many of us were expecting a form of online cooperative play with people around the world in a similar fashion to how some things are achieved in Ubisofts Splinter Cell Blacklist in a selection of missions, that idea never worked by the way. The news that online co-op won’t be available in Hyrule Warriors is actually a blessing and will be a benefit for the game even if others disagree. It has been revealed that cooperative play will be exclusive to local play with a friend in the same room by the official Hyrule Warriors Twitter Account.

On a side note this does leave what kind of online functionality the game is going to have unknown for the foreseeable future, however we do know that Hyrule Warriors will at least feature a form of online functionality for some purpose of the actual game, but again I reiterate that no online cooperative play is a good thing and should make battles go a whole lot smoother being able to communicate with your friend or family sitting next to you and the antics you two can get up to will be far improved.

New Nintendo Direct/ Hyrule Warriors Direct coming Monday

We knew there was going to be a new Nintendo Direct eventually however I was expecting that we would see one that talks about multiple games including a release date for Super Smash Brothers on the Wii U as well as a Majora’s Mask remake. Instead this Monday we will be seeing a Nintendo Direct fully dedicated to Hyrule Warriors which should provide us with all the key details in the game including characters, worlds and the full story.

Nintendo of America confirmed that the presentation will be held at 11 PM ET / 8 PM PT. So look forward to the presentation next Monday for some key details on Hyrule Warriors if the Smash Brothers Direct a few months back was any indication this Hyrule Warriors Direct should be great.

Hyrule Warriors Darunia Details

Over the past couple of days I have passed along several details in regards to the upcoming Hyrule Warriors, Siliconera has published a new story based on Darunia one of the newest announcements for Hyrule Warriors. There are a number of details featured about Darunia in the story and I have rounded them up for you below:
– About the same speed as Link
– His attacks appear to have more impact on screen, but since most enemies fall after a few hits it’s unclear how much more damage Darunia does
– Can use a speedy rolling attack in which he bowls enemies up
– Darunia will continue to roll and scoop up more enemies if you keep mashing the attack button
– Darunia can also use a giant hammer with a wide swing
– His special move is an over the head slam
– Demo starts off with Darunia, Link and Impa in the Eldin Volcano which is full of baby Stalfos
– Regular enemies pose little to no threat in Hyrule Warriors; instead you knock out the leader
– In this case, the leader is a larger Stalfos classified as a Keep Guard or a Lizalfos
– After a leader falls, morale for the Hyrulian Army rises and the small fry enemies just wander around
– Darunia had bombs equipped
– These can be used to open a secret path
– The path is obscured by a wall which looked like any other wall inside the volcano
– Breaking it down makes it easier to roll to the next checkpoint
– Main goal in the level is to escort Bombchus to stone spires
– Bombchus automatically move to their destination
– They do stop if they run into a wave of enemies
– After bringing one Bombchu to the right spot Hyrule Warriors played the classic Legend of Zelda puzzle solving chine and the Bombchu detonated
– Another area has you fighting a Poe
– The Poe can teleport out of danger
– You’ll also find a Wizzro enemy
– Wizzro throws a spread of purple orbs
– When you fill the focus meter with Darunia, your attack power goes up and Darunia gets “super armor” since he can’t be hit stunned by enemies
– Focus also changes your special attack into a more powerful move
– Darunia does a little dance at the end
– Sheik shows up and talks about going to Faron Woods
– Darunia has a treasure chest animation where he peeks inside and holds the item towards the sky just like Link
– Weapons like the bombs and boomerang can be powered up by picking up an item drop
– As previously mentioned, the powered up boomerang is the Gale Boomerang
– Throwing this will knock out smaller enemies
– The regular boomerang only stuns enemies
– The bow fires a single arrow that does a small amount of damage
– It is possible to kill a leader by sniping
– The powered up bow is the Light Bow and it shoots five arrows in a spread
– This build won’t be playable at Comic-Con, but attendees can try Midna

Source: Silicorona

 

Further Hyrule Warriors details characters and locations

More details have come forth from Famitsu in regards to Hyrule Warriors more so then earlier, all the information now refers to characters and locations in the game you can find them all below for you to read through for your enjoyment and more knowledge on Hyrule Warriors.

Sheik

– Toys with her enemies with ninja like movement
– Uses the harp as her main weapon
– Also carries knives
– With the harp she can play magical melodies to assign various elemental attributes and to attack with that attribute
– With the power of flame Sheik can drop flaming boulders on enemies
– If you perform “unleash of magical power”, you can use the power of lightning to sweep enemies
– Sheik speaks in a mysterious way that has hidden hints of the future
– Sheik is addressed as a brave warrior from the Sheikah tribe; there is no word that she is Zelda
– In the story, Sheik appears before Link and co. and suggests cooperation

Princess Ruto

– She uses magic to summon water, move and attack
– Ruto can also unleash power that has been gathered from attacks to shoot water
– She is proud but has a gentle heart

Lake Hylia

– When Cia twisted dimensions, lake’s surroundings were influenced with ice
– Sheik and Impa encounter hostile Zelda in the water temple
– Zelda also has company in the form of some monsters
– Sheik aims the lens of truth towards the person who looks like Zelda and… (Famitsu doesn’t finish the sentence)

Darunia

– Has superhuman strength and handles the heavy hammer with ease
– His specialty is a rolling attack
– He can also summon the power of fire by hitting the ground

Death Mountain

– Sheik and Impa walk towards Death Mountain to stop some monsters
– On the way they encounter a fairy who tells them that unusual things have happened
– Sheik and Impa then speed up their travel
– But does that fairy shout “Hey!” with robust voice?

Impa

– Uses halberd with a fire element
– Can attack enemies with giant blades
– Can also create walls of fire to pincer enemies’ movement or create dragon of flames to burn down
enemies

Lana

– Uses a big branch and lends the power of the Deku Tree
– Uses seeds, leaves, and roots to attack
– Can plant seeds into the ground
– The seed will soon grow and when the transformation is complete it will unleash attacks; you can ride the Deku child
– She can use the Deku Leaf from Wind Waker to blow enemies away from a large range

Faron Woods

– Original stage for this game
– The center piece of the forest is the Great Deku Tree which is huge and has many branches
– Great Deku Tree acts as a guardian deity
– People have built a village in the forest; they can take shelter in the caves of the great tree

Other

– You can pick force shards or kill enemies to build up knockout/musou attack meter
– When it is full you can unleash a powerful knockout attack which attacks enemies from a wide area
– There are also items that build up a magic meter
– When full, you can perform “unleash of magical power”
– This effect lets you attack faster

A whole lot of Hyrule Warriors details

This weeks issue of Famitsu Magazine has had a whole lot of details come to light on Hyrule Warriors and as well as characters there have been details on items such as the boomerang and even a skulltula collecting system, plus more. Translations are underway for all the details and here are all the details currently being translated for your enjoyment please enjoy all the details.

Boomerang

– You can obtain the boomerang from a treasure chest and use it as an item
– If the boomerang hits an enemy, it will make it stand still for a short amount of time
– You may also acquire strengthening item which transform the boomerang into the Gale Boomerang
– Gale Boomerang springs forth a tornado which will make enemies float
– If enemies are hit when they are midair they will take more damage than usual

Skulltulas

– There are 100 Gold Skulltulas in the world
– One will appear as an enemy if certain special conditions are met
– If you slay one, you will get an illustration piece
– You can find information about Skulltulas in the stage select screen
– You will know that a Skulltula has appeared from a spider web like marker on the map which also pins down the location
– Then you have limited time to find and slay it
– If you are nearby, you will hear a rustling sound
– In the picture, one of the Skulltulas is under some large boulder so bombs are needed to uncover it
– Skulltula appearance is related to used weapon/character, at least in some cases

Weapon bags

– You can pick weapon bags from slayed enemies
– Obtained weapons are random and you won’t know how good the weapon is until you clear the stage
– You can also find “sealed weapons” from treasure boxes
– These increase the amount of types of weapons that a character can use

Weapon information screen

1. Weapon name; in the picture it is a variation of Biggoron’s Sword.
2. Rarity of the weapon. More stars means rarer.
3. Attribute. There are fire, water, lightning, light and darkness. If you use attribute that
enemy is weak for, the damage will increase.
4. Attack power.
5. Skill (in picture “rupee increase”).
6. Sealed skill. Needs to fill requirements to unlock. In the picture, you need to kill 3000 enemies
7. Empty slot. You can fill these in the junk shop. At maximum you may have 8 skills.

More details on weapons/shopping

– Junk shop is part of the shopmall
– In junk shop you can compose stronger weapons by switching skills
– Ex: swap a skill from a powerful weapon into your favorite weapon
– There are limits on how many skills of a same skill group you can have in one weapon at once
– It seems that the weapon from which the skill is swapped from will turn into materials and so it is lost

 

Hyrule Warriors is set across three Zelda game universes

The site Zelda Informer has brought some interesting information to us relating to the upcoming Hyrule Warriors which also comes to explain some of the character choices, this information originally has arisen from the Japanese magazine Famitsu and that has all specified on the worlds we are set to visit.

According to Zelda Informer the games antagonist Cia caused three different dimensions to appear. Can you guess what worlds they are? Well we have had three worlds announced thus far, the worlds of Ocarina of Time, Twilight Princess and Skyward Sword.

It seems likely that these are all the worlds that we will see however we do know that there will be references to other games in the Zelda franchise such as the Wind Waker from Wind Waker and of course the moon from Majora’s Mask.

As part of a theory this is obviously why they had the specific character choices made in the game, and obviously as we make our way through the game we will appear in many different areas and find these characters in their homes and they will join us and as a playable character. I could also imagine that there may only be a small selection of characters left to come in, for jokes sake I would like to say here and now that I think we see a Kikwi or a Mogma from Skyward Sword just as part of covering the races of Hyrule. Irregardless of the game over covering three worlds in the Zelda franchise there are still a lot of places to go to and see.

Source: Zelda Informer