Pokemon Omega Ruby and Alpha Sapphire demo coming overseas

Earlier this week a demo for the upcoming Pokemon remakes was announced and released in Japan and with this demo special things are going to happen that affect your full game when it releases this November. Of course when this demo was announced there was a number of people outside of Japan who were hoping this demo would arrive outside of Japan and I can officially say that it has been confirmed.

Here is all the details you need to know about the demo:

Start your next Hoenn region adventure early with a special demo version of Pokémon Omega Ruby and Pokémon Alpha Sapphire. This demo features gameplay that you won’t experience anywhere else. During the course of this adventure, you’ll be surprised to encounter familiar Pokémon that can now Mega Evolve! What’s more, you can bring this Pokémon into your full Pokémon Omega Ruby and Pokémon Alpha Sapphire game. You can even bring over the reward items that you obtained during your Special Demo Version adventure. Stay tuned for details on how to bring the Pokémon and items into your full game.

You can play the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version as many times as you like. Look for special scenarios that occur if you play every day.

Stay tuned for details on how to get a code that will enable you to download the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version from Nintendo eShop. Don’t miss this chance to start your adventure in Hoenn and discover Mega-Evolved Pokémon you’ve never seen before!

Here’s hoping we get the details within the next week or two.

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Smash Brothers for 3DS is destroying some players circle pads

3DS owners beware the upcoming Super Smash Brothers for 3DS could do more harm for your system then good. Earlier this week Super Smash Brothers for 3DS launched in Japan and as we know a lot of Japanese gamers have bought and are currently playing the game however they are currently experiencing a number issues with the 3DS. Now this isn’t to do with the systems inner workings it instead is the fact the game is doing harm to the circle pad, I believe this is a case of the stress a lot of players are putting on the system. According to reports this issue is mostly affecting the original model of 3DS, there have also been a few reports of similar things happening with the XL model, as it stands though there have been no reports about the 2DS facing the same issue. The problem the game is apparently causing is that the circle pad rubber top is being destroyed from over use or from rough play and has been disconnecting itself from the console. There have also been reports of the plastic part underneath the rubber component of the circle pad coming off also. So if you are planning on buying Super Smash Brothers on the 3DS heed caution and be as careful as possible with the circle pad while playing and don’t be to rough.

Of course it is a good thing these reports are coming out now so that we can be cautious with the game, however I also feel this could possibly hurt sales of the game because of this issue but only time will tell.

The Legend of Zelda the Wind Waker HD review

Set Sail for a glorious HD remake.

Platform: Wii U

Publisher: Nintendo

Developer: Nintendo

Score: 9.5

Remakes are often a great thing for the gaming industry, they allow developers to provide an experience that has been previously enjoyed by many before but also fill space between major releases. A better part about these remakes is that new players get to experience the game for the first time and receive the best version of the game. Developers also get to use this chance to fix any issues that both the developers themselves and the general public had with the game and add anything that they feel could improve the game, as is the case with Wind Waker.

The Legend of Zelda Wind Waker was already an amazing game on the GameCube with plenty of features going for it that just made it fun. Arguably one of the most iconic features of Wind Waker was its presentation, the beautiful mixture presented by the cel-shaded cartoon-like characters mixed with the beauty of the cel-shaded landscape that existed upon the great sea. It was hard to believe it could get any more beautiful but yet this HD remake has added so much to the look and feel of the game. The skies and the oceans have never looked better, providing beautiful blue textures to the world. Most of the time it was almost impossible to not just stop and sweep around to look at the beauty of the world’s many islands, flowing oceans and fluffy clouds.

For the full review head over to Gameluster.com, you can find more reviews, news and opinion pieces by myself and a series of far better writers for you to read there. Or to more precise you can find the full review of this game here.

Donkey Kong Country Tropical Freeze review

 This review was originally published on Gameluster.com on the 11th of March.

Platform: Wii U

Players: One to two

Developer: Retro Studios

Publisher: Nintendo

Score: 9.5

I must be the odd one of the Donkey Kong fan base, while many praised Donkey Kong Country Returns in 2010 on the Wii I found I couldn’t have cared less about it as I didn’t really enjoy it. In fact it has been 15 years since I last really enjoyed a Donkey Kong game and that was Donkey Kong 64. But even with that I still felt compelled to give the ape another shot and I am glad I did as Donkey Kong Country Tropical Freeze recaptures the magic of the older games while adding to it to create one of the best 2D platformers in a long time.

Donkey Kong Country Tropical Freeze begins with Donkey Kong and friends Diddy, Dixie and Cranky celebrating Donkey Kong’s birthday. During this little bit everything seems at peace on DK island but as you would expect this peace is short lived as suddenly from across the water comes a new series of arctic animals which are the enemies known as the Snowmads. In the blow of a horn they freeze Donkey Kong’s island and send Donkey Kong and his friends flying across the ocean and they must start their journey back to save their home.

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Level design is key to creating a fun and stable 2D platformer and at all turns Tropical Freeze does this right. Set across 6 islands, each island provides a diverse theme from the other islands and this continues into the very design itself for each level. At no point does any level feel repetitive or like you have been there previously as each level usually adds something new to keep things interesting right up until the end of the game. As you journey across islands levels hold the theme of the African savannah, the traditional jungle, the frozen Donkey Kong island, an island filled with fruit based levels from a fruit factory and even the return of underwater levels. It is a little thing but I was glad to see Donkey Kong able to swim again and so fluently that it makes levels more interesting.

While many of the levels in the game do feel diverse there are definitely a few standouts among the bunch. In one particular level you must ride a mine cart through a sawmill which builds the obstacles out in front of you and halfway through turns into a raft ride, another has you running through a burning savannah requiring that you at times put out fires to proceed, another has you running across a savannah with it dancing to the music and another that literally builds as you go through the level. These may be the standouts for me but each level holds a special place that makes them all fun.

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One of the best additions to the game is the dynamic camera which adds new depth to each level it appears in. It doesn’t appear very often but in a selection of levels it adds a new challenge as well as providing some great views. For the purposes of barrel blasting, rocket barrel riding, and riding mine carts the camera added to each level by providing great opportunity to see the amazing design and also provide new challenges such as changing rails and barrel blasting across locations.

The music in the game is also very good. Retro Studios has gotten hold of Donkey Kong Country music master David Wise to create some beautiful and well done scores behind each level. Most levels have some fantastic music to them which is a joy to listen to and make me want to stop just to listen to each one. Particularly when I came across themes I recognized from the older games which have been brilliantly redone, such as the beautiful Aquatic Ambiance.

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The ability to change supporting characters is one of the best changes Retro has made to the games as we got to see new ways to play and new opportunities for challenge. As usual we got to see Diddy as a supporting character, but we also got to see the return of Dixie and the introduction of Cranky as a playable character. At different points each character has their use but mostly they are used for their additional jumping abilities. Diddy helps to keep you hovering for longer, Dixie adds a form of double jump and Cranky uses his cane like a pogo stick to jump on enemies and little spikes in the ground. Through most of my playthrough I spent my time playing with Dixie as her abilities far surpass Diddy and Cranky’s. In fact I only ever used Diddy if that was my only choice or by accident as I otherwise never actually had a reason to choose him over Dixie.

Retro has hit the perfect difficulty spike for Tropical Freeze continuing from  what Returns did right. The early levels in the game are never overly challenging and are more to teach you how to play, and any deaths are usually just stupid mistakes. Further down the track the levels do start to get challenging, filled with timed jump gaps, tight spots and careful jumps. Even the enemies themselves add to the challenge with new types recurringly added that change up the way you play and even at times being almost unavoidable. Further the levels themselves with the many platforms and the rocket barrel levels provide a decent challenge in timing movements.donkey-kong-tropical-freeze-seal-boss

Likewise, the boss battles in the game are equally challenging. They never get to a point where they are unbeatable or almost impossible but they do put up quite a fight. From beginning to end each boss battle keeps you on your toes as they are often unpredictable and often they are quite hard to hit, requiring adequate timing to launch a throw or jump on a specific part of them. Also it was nice to know that the bosses never repeat themselves and each one is as unique as the last.

Retro Studios did miss out on a few opportunities with Tropical Freeze, namely my biggest issue being the use of the Gamepad. If you are playing on the TV then the Gamepad’s screen is completely blank which makes it feel mostly useless. This was actually my preferred controller though, and because this annoyed me I ended up using the option to play solely on the Gamepad, as it gave the controller more meaning though I do wish Retro had found some significant points for the controller.

Multiplayer also fails to really get anywhere often the second player has a character which has its individual abilities at a better standard then the player that is playing as Donkey Kong. Often I found lead to deaths for myself as Donkey Kong because the other player was faster then myself and in other levels the paths would crumble away under my feet because they would get there first or even or the opposite way around. The multiplayer can work but only if the two players can work in sync and when they’re not it is a travesty, but working together and looking out for one another is the key so hopefully you can find a good partner otherwise I would recommend the single player only.

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Donkey Kong Country Tropical Freeze is a definite stand out in the Wii U’s library and in my eyes a true return to what made the original Donkey Kong Country games so fun. In future I would like to see a Donkey Kong game in the same vein as Donkey Kong 64 but for now this is enough of a tide over that is still fun and reminiscent of the past. If you own a Wii U this game can’t be missed and we must give our thanks to Retro Studios for making this excellent game.

Score breakdown

Gameplay: 10

Presentation: 10

Replayability: 9

Story: 6

Super Smash Brothers Picture of the day 8/19/14 Zero Suit Samus alternate costume

You know what I think Sakurai is trying to get quite a bit of male attention in Super Smash Brothers for the Wii U and 3DS as today’s picture is quite well suggesting. While strictly Sakurai is explaining that Smash Brothers will feature some alternate costumes for Zero Suit Samus I can’t help but have my own thoughts turn towards what many males will be thinking, trust me I have read enough random game articles to know primarily that people believe that Zero Suit Samus is one of the most attractive Video Game characters constantly insinuated by the nice personality references made about the character. So here is Sakurai’s latest picture of the day for you to see and I am certain if you are a male stare at.

Pic of the day. Looking at the number of days we have left for development, it would be an impossible task to create this… That’s what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here’s Samus in shorts!

See do you see what I am talking about. I know this costume decision is strictly because of a Metroid game reference but still it is an interesting costume choice that I didn’t see coming particularly from Nintendo. I now wonder what is next?

Ubisoft says Nintendo players don’t buy Assassins Creed games

Prior to the Wii U my interest in the Assassins Creed franchise was basically nonexistent, I found them boring and not of interest. However when I finally played Assassins Creed 4 earlier this year on my Wii U, I was in heaven the game was a perfect fit for the Wii U providing a map on my screen and a mostly great game. Following this I was hoping for the next Assassins Creed game to hit the Wii U but as it seems my hopes are broken and basically are never going to be repaired with Ubisoft now telling us that Assassins Creed is not coming to the Wii U at all because Nintendo players have no interest. This is basically why we won’t be seeing either of this years releases.

While speaking with Game Informer at Gamescom last week, Ubisoft CEO Yves Guillemot explained:

“It’s very simple. What we see is that Nintendo customers don’t buy Assassin’s Creed. Last year, we sold in very small numbers.”

Guillemot also spoke about Ubisoft’s shift in focus on Wii U:

“What we see is that they are very interested in Just Dance, very interested by other kinds of games. So what we are trying to do is to focus more on the types of games they are interested in.”

And what of Watch Dogs, which has long been planned for Nintendo’s console? Fortunately, Guillemot once again confirmed that it’s still in the pipeline:

“[Watch Dogs] is coming to Wii U. It will be the only mature game we publish on it.”

It really is a shame that Ubisoft has no intention for Assassins Creed on the Wii U, I bought both games and played them and similar to my thoughts on Call of Duty I believe Assassins Creed has its best place on the Wii U and by not giving Nintendo players Assassins Creed Ubisoft are once again isolating Nintendo fans with the franchise. Maybe part of the problem is that Nintendo players have never had a reason to buy Assassins Creed and some only want to play on a certain platform. My recommendation for Ubisoft is that they maybe make an exclusive Assassins Creed to fully test the waters and if it fails then sure take it away from us. So Nintendo it is up to you maybe you need to talk to Ubisoft and organize an exclusive or even another Assassins Creed.

Rumour: Nintendo Remastered Classic coming next year

Remastering big games is a big thing at the moment giving players a chance to replay some of their favourite experiences from over the years, on top of this it also gives new players their chance to experience the classic. According to a new rumour we are set to see a new remastered game from a past generation delivered by Nintendo next year, this rumour actually has quite a likeness to be true given the reporters past history if what they were right about this year. This is what the guy had to say

“It’s perfect to fill gaps in the line-up,” and “You’re gonna love it, but it’s a Remaster,” . This is apparently a source that has been correct in his predictions of other Nintendo titles in the past, NeoGAF credits him on predictions about Devil’s Third for Wii U as well as Pokemon Omega Ruby and Alpha Sapphire.

Heres hoping that this person is correct and that a remastered classic is in the works to come to hopefully the Wii U or maybe the 3DS. Going through it my head is filled with possibilities and at the current moment the most likely candidate is Majora’s Mask and if not that a Wii or Gamecube game otherwise seem most likely as upping them to a HD game if much easier. Personally though I am really hoping this is true and it is a Nintendo 64 game as there a great library of games that I would really like to play again or for the first time, but mostly it is Donkey Kong 64 that I most hope for as that is one of the best games ever made.

Pokemon Omega Ruby/Alpha Sapphire – Mega Audino screenshots, official announcement

Just the other day we received a sort of confirmation in regards to a small selection of mega evolutions in this case being Mega Slowbro and Mega Audino. This was found through the Korean Pokemon website but we had no idea about when the Pokemon would receive an official announcement, well as it appears Gamecon was that time but not for Mega Slowbro but instead Mega Audino and an official announcement has been released:

Today The Pokémon Company International showcased the Mega-Evolved form of Audino in a new trailer made especially for the crowds at gamescom, taking place this week in Cologne, Germany.

Audino was not known to evolve from or to any other form, so this is an interesting twist in the mysterious story of Mega Evolution.

Before Mega Evolving, Audino is known to use the feelers on its ears to tell how others are feeling or when a Pokémon Egg might hatch. It may have either the Healer Ability or the Regenerator Ability. After Mega Evolving, Mega Audino adds Fairy type to its Normal type, automatically gaining all the advantages of Fairy type. Mega Audino always has the Healer Ability.

Thanks to its improved Defense and Special Defense stats, Mega Audino can be a great support in Double Battles. It emits a powerful, soothing pulse from its body that reduces hostility in others and calms any opponent within range. Pokémon should avoid contact with Mega Audino’s new secondary feelers lest they fall into a deep sleep and become easy prey to an opponent’s attacks!

Meta Knight confirmed for Smash Brothers for Wii U and 3DS

Just the other day during one of Sakurai’s picture’s of the day he showed off Mii Fighters and how they can be disguised to a minor extent as other characters, one of these characters shown was Samus an original character and Meta Knight a character that appeared in Brawl but had yet to be confirmed for the new game. However this picture did lead to speculation about Meta Knight appearing in the game and they would be correct as the official Smash Brothers website has now been updated to include Meta Knight as a returning character which for Meta Knight fans is a great thing. The one thing wonder though is whether Meta Knight will be banned once again from competition still to the day I have no clue why he was banned in the first place as he has no moves that I would classify as bad or uneven.

Mega Slowbro & Mega Audino outed by the official Korean Pokemon site

As it appears we have confirmation of two new mega evolutions and the latest ones are from from the Pokemon I was expecting, according to the Korean Pokemon website Mega evolutions of Slowbro and Audino are set to appear. These two Pokemon are two of the main ones I would never have expected particularly Audino. The full listing of these mega evolutions has not been given yet but I am certain this will come for Omega Ruby and Alpha Sapphire and perhaps we will see a full announcement of these Mega Evolutions during Gamescon which is already well underway so stay tuned for a proper announcement. I also imagine that in a few years time every Pokemon will be mega evolved and Audino and Slowbro to at least look cool and I look forward to any future mega evolutions to come as I imagine there are still plenty more waiting in the wings to jump into the spotlight.