Assassins Creed 4 Black Flag review

Yo Ho a pirates life for me

Assassins Creed 4 left a lot to be expected after playing through Assassins Creed 3. The previous game really was the black sheep of the entire franchise, suffering from so many issues and just overall not being much fun. It is not just me that thinks that, many a fan of the Assassins Creed franchise agree that 3 was not as good as it could have been, and that Black Flag had to be the game that redeems the franchise. While I will say that Black Flag has many issues of its own it does redeem the franchise and turns out to be a good new entry.

The first matter of business in this respect, was ensuring the main character wasn’t as boring as Haytham or Conner. The person you play as, is often very important in whether you will enjoy a game or not, that was half of Assassins Creed 3’s problem, it had pretty boring characters, for Assassins Creed 4 we see an entirely different character to what we have seen before. Edward Kenway is not out to do things for honour or even revenge, all Edward wants is money, and throughout the entire length of the story he often goes on about money and the right price, but still this doesn’t make him a bad character his dedication to the pirates and his ambitions are what help to drive the game.

For the full review of Assassins Creed 4 Black Flag click here.

 

 

 

Advertisements

Ubisoft says Nintendo players don’t buy Assassins Creed games

Prior to the Wii U my interest in the Assassins Creed franchise was basically nonexistent, I found them boring and not of interest. However when I finally played Assassins Creed 4 earlier this year on my Wii U, I was in heaven the game was a perfect fit for the Wii U providing a map on my screen and a mostly great game. Following this I was hoping for the next Assassins Creed game to hit the Wii U but as it seems my hopes are broken and basically are never going to be repaired with Ubisoft now telling us that Assassins Creed is not coming to the Wii U at all because Nintendo players have no interest. This is basically why we won’t be seeing either of this years releases.

While speaking with Game Informer at Gamescom last week, Ubisoft CEO Yves Guillemot explained:

“It’s very simple. What we see is that Nintendo customers don’t buy Assassin’s Creed. Last year, we sold in very small numbers.”

Guillemot also spoke about Ubisoft’s shift in focus on Wii U:

“What we see is that they are very interested in Just Dance, very interested by other kinds of games. So what we are trying to do is to focus more on the types of games they are interested in.”

And what of Watch Dogs, which has long been planned for Nintendo’s console? Fortunately, Guillemot once again confirmed that it’s still in the pipeline:

“[Watch Dogs] is coming to Wii U. It will be the only mature game we publish on it.”

It really is a shame that Ubisoft has no intention for Assassins Creed on the Wii U, I bought both games and played them and similar to my thoughts on Call of Duty I believe Assassins Creed has its best place on the Wii U and by not giving Nintendo players Assassins Creed Ubisoft are once again isolating Nintendo fans with the franchise. Maybe part of the problem is that Nintendo players have never had a reason to buy Assassins Creed and some only want to play on a certain platform. My recommendation for Ubisoft is that they maybe make an exclusive Assassins Creed to fully test the waters and if it fails then sure take it away from us. So Nintendo it is up to you maybe you need to talk to Ubisoft and organize an exclusive or even another Assassins Creed.

Watch Dogs Review

Platform: Playstation 3, Playstation 4, PC, Wii U, Xbox 360, Xbox One

Developer: Ubisoft

Publisher: Ubisoft

Score: 8

When games are highly publicized or even a follow up entry to a major franchise they bring with them a lot of expectations, due to these expectations we come to often expect a certain level of quality and enjoyment particularly if we look at the history of the developers. With this example we must look at Watch Dogs for the past two years at least Watch Dogs has been on a little thing called the hype train where the developers and gaming community talk the game up and in the end often result in unrealistic expectations, the way Watch Dogs was spoken of by Ubisoft it was set to be a perfect game that should have scored perfect 10’s all around of course this is not the case and Watch Dogs has resulted in actually being not as good as possibly intended. The reason this is a problem in a sense is just how well Ubisoft has done with other games of a similar style to Watch Dogs such as the Assassins Creed franchise and unfortunately it seems Ubisoft’s flare is not as great as it could have been in this game.

One of the key things that Ubisoft has done in the past is develop fun and interesting stories for their games that the player can follow with quite a lot of enjoyment. The big red flag immediately is present from the very beginning of Watch Dogs story, essentially trying to play on an idea that a wrong can be amended by another wrong which essentially leads us to the plotline of Watch Dogs where you as supposed protagonist Aiden Pierce are performing a further wrong to deal with the second wrong. The plotline never gets very deep and while at the start it is somewhat easy to follow the events presented within the game leave the story of Watch Dogs with very little appeal. But to at least give an idea of what is going on, after messing up at a job trying to steal money from people Aiden is attacked by a gun for hire who kills his niece. One year later you are on a revenge streak to find the people who killed her using your selected skills of hacking and the story just becomes much more convoluted and tricky from there.

watch-dogs-screenshot-2

The story really falls short and does not provide a reason to stick with the game but at least at this point the gameplay jumps in and really gives you a reason to keep playing. Watch Dogs follows the standard tradition of Ubisoft franchises dropping us in a big and enjoyable wide Open World for you to explore, the city of Chicago is evolved into a futuristic area that is ripe for exploration and plays primarily into the incredible gameplay. Although the world of Watch Dogs primarily is set a few years in the past it still seems so futuristic and the abilities play into a future that seems not to far away in this modern era. As phones and other technologies are built up and more of our identity is transferred across the internet this is primarily where Watch Dogs comes in, the city of Chicago is essentially a playground of technology and the identity’s of people that plays into how the world is changing, and in a way this is what Watch Dogs does it carries over a view into where the future is going and the capabilities that a selected group of people could have on the world.

Ordinarily I would not find it interesting to know who people are particularly in a game that these characters are meaningless but in the case of Watch Dogs this is one of the best parts about the game. Watch Dogs plays into the idea of a connected world and this constantly evidenced with every person I met along my way, seeing the profile of every person specifying who they are there age and even a key little factoid good or bad about them was quite interesting . This also them played into some of my decisions on how I obtained money from, through the game there are several opportunities to obtain money from a selection of people around the city by hacking their bank account and often to make the decision of whether or not I got money from them. If they had high ambitions and had good intentions I would leave them alone, however if they were known drug enthusiasts or any other bad  sort of thing I never saw the harm in ripping money away from these bad people. Likewise due to these people you can also receive new cars to drive and also new music to listen to based on what some of these people like making the city feel even more real with every person you come across.

Watch-Dogs-Gamplay-Series_Part1_Hacking

The city of Chicago is a playground under your control, you have the power to control the balance of activities within the city and actively mess with the world as a whole, essentially saying Chicago is your world and you have the power to control. The world is certainly changing and Watch Dogs paints a picture showing how the world is going to be and the control technology has over events, from the changing of a set of traffic lights to the power to open a garage door the power to control this world is what makes things interesting and carries you through the game. For me personally the idea of controlling the world is really the draws in point to Watch Dogs and freely making choices and causing mayhem in the world is highly satisfying. Racing through Chicago the world is literally littered with things that can be hacked to cause mayhem and somewhat enjoyment, it is often that I would find myself standing on a street corner setting off traffic lights just to see cars crash into each other for amusement, likewise I would also enjoy hacking bridges to mess with cars.

Throughout the story of Watch Dogs there are countless uses and opportunities for the hacking ability and often through the story hacking traffic lights and unlocking barricades are key parts of stopping enemies in chase sequences whether you are the chase or the chasee. Hacking also comes as a key part of combat and escaping enemies, there are often situations surrounding combat that allow you to take out enemies such as often sitting in the shadows you can find places to hack in order to cause explosions or even distract enemies in order to get past them. The same tricks are often carried over to missions that require you to go undetected and ensuring you make use of these different abilities and places in the environment becomes key to survival, this is mostly because you can’t take many shots before dying. Often because of this weakness it means the cover system while good does not always allow gun play to be a good option unless you know how to quickly line up a shot, in a sense this is where the hacking ability forces you to get creative and use the environment and the people to your advantage.

watch-dogs-oxcgn_screenshot-9

As you go through the game you slowly unlock skill points and these can be used to further your own skills and make use of the pretty cool skill tree, it is only small but the skill tree has four different branches with a small selection of different abilities that can be unlocked. The points of the skill tree include the evolution of the hacking abilities, driving skills, weapon crafting and combat, I enjoyed further extending my hacking abilities with the skill tree allowing me to break into cars without alerting the police as well as allowing a small selection of other abilities to be used in order to make better use of my control in the city and better complete missions.

Extending on the game is the many side missions that fill Chicago, all throughout the city are little investigation missions, criminal convoys, gang hideouts and plenty more. These missions actually extend interest into the game and keep a reason to explore the city from beginning to long after the game is finished, these also keep things going even through the less than satisfying story.

watch-dogs

While I have argued that the story of Watch Dogs remains less then satisfying throughout, the basic gameplay does at least keep things interesting throughout. Ubisoft’s usual flair for storytelling one of the few reasons why I liked Assassins Creed 3 fails to ever be present in Watch Dogs and while is an issue the brilliant ideas in the game help keep things fun and entertaining, as well as this Ubisoft’s history of great game mechanics are seen and enjoyable in the game. On a side note I find the language, nudity and other themes unjustified in the game and pointless and I don’t understand why they had the insistence to include these in the game as they do feel irrelevant.

 

Even more Assassins Creed Rogue details

Following game reveals we often find a big selection of information is revealed about the game in order to gain interest in the game and build peoples wanting or knowledge for what is instore. Most particularly this happens with major games and franchises and Assassins Creed Rogue is no different with even more details about the upcoming game being revealed to us again. As such I have compiled all the information for you to read below:
◾Been in development since 2010. After Brotherhood a team broke off and started on Unity.
◾Skill leveling is in, and you can choose to drop points in stealth, combat, or navigation. You could potentially make a tank who is awesome at fighting, or a better stealth player.
◾You can now customize your legs, boots, forearms, chest, hood, and mask. And the armor/clothing has attributes like a hood that makes you blend faster in crowds and a belt that allows you to hold more items.
◾Co-op missions can be done solo as well and have multiple difficulties. You can also explore the whole world in co-op
◾They realized that with the multiplayer in the last games they were essentially making two separate games, and they didn’t want to do that. They noted that people buy the game for the campaign and the added-on multiplayer wasn’t the same experience, so they went back to the drawing board to get co-op in.
◾They are using a similar technique as Watch Dogs for co-op, in your game you are always Arno, and everyone else looks like other brotherhood members, but in their game they are Arno and you look like a brotherhood member (like how you are always Aiden in Watch Dogs).
◾NO MORE AUTO-FAIL MISSIONS! The missions now adapt to what happens when you play and don’t follow any script. There will be changes and consequences for how you handle missions, but no longer will you get desynchronized for being spotted.
◾You use the new rapid descend ability from buildings by hitting RT + B. Haystacks still exist, but they found you don’t use them near as often now.
◾The interiors really open up the game. You can run into a building to hide from guards, but there may be guards inside too. You can also use interiors for assassinations, hiding in windows, etc.
◾You really notice the new 1:1 scale for buildings, and the amount of buildings on the streets seems higher than any of the other games.
◾Stealth mode softens your footsteps, but you still move rapidly. Great for sneaking up on guards.
◾New cover system makes hiding easier and you can now peek.
◾Guards no longer automatically know where you are at all times once alerted, they will now search your last known location which makes it easier to get away and even flank them.
◾Combat is now harder. You may be able to beat 2-3 guys but 5 is too many. You have to pay attention to what weapons enemies have now. “For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button.”
◾The NPC groups now react to each other. Thugs may attack you on sight, but guards/police won’t unless provoked. Police may go after thugs, which means you can lure thugs to police and watch the police go after them.
◾They are starting a “new cycle” with the present day stuff. “You are the protagonist ultimately.” You will understand in the first 20 minutes of the game where they are going with it. It’s “cool” and “very, very surprising.”
◾There can be up to 30,000 people in a crowd.

Further details for Assassins Creed Rogue

Following the reveal of Assassins Creed Rogue by Ubisoft a fair portion of details about the game have been revealed by Game Informer, the information surrounds story, naval combat and plenty more the details have been collected below for you to read over:

Story
-The game is set between 1752-1761
-The game represents the end the Kenway trilogy and will show the near eradication of the colonial assassins. It also ties into Unity in the final moments of the game.
-Haytham Kenway confirmed to make an appearance and play a role in the story
-You play as an assassin turned assassin hunter named Shay Patrick Cormac
-Shay starts out as a brash young assassin who doesn’t take his job series, not because he doesn’t believe the cause, but because he isn’t wise
-You will be an assassin until a pivotal moment in the game causes Shay to turn sides. According to gameinformer it happens around 1754
-The game takes place during the seven years war

Naval Gameplay
-Your ship is named Morrigan
1.It’s smaller than the Jackdaw for better navigation in smaller spaces and to help avoid glaciers.
-Thanks to Templar pockets Morrigan has access to experimental weapons, such as the puckle guns, prototype machine guns that can tear enemy ships up in seconds
-Shay’s crew can drop and ignite a trail of burning oil. Which can prevent ships from pursuing the player
-Icebergs
1.Icebergs can damage the player’s ship
2.Icebergs can be used as cover from enemy fire.
3.Icebergs can be destroyed, which will create ripple waves that disrupt enemy ships
-Assassins can now board your ship instead of the other way around after their defeat you can choose what to do with their ship and crew like in Black Flag
-The “Kenways Fleet” and trade route missions make a welcome return
-With upgrades the player can go through ice sheets to access caves and other hidden areas

General Gameplay Changes and Additions
-Eagle vision is now enhanced, a compass ring will now appear around the player, objectives will be marked, and the ring will turn red to indicate serious threats
-Shay is equipped with an experimental air rifle
1.It can silently shoot out firecrackers, which can be used to distract enemies
2.It’s also equipped with a grenade launcher which can shoot out lethal shrapnel grenades, sleeping gas, or berserker gas
-The player will hear whispers when assassins are nearby
-Assassins can air assassinate the player, hide in bushes, and use cover and will hunt the player during the game
-New York has been redesigned to allow for faster and more interesting navigation
-Shay can use new obstacles in the environment to his advantage
1.Barrels carrying lethal poison gas can be punctured with the air rifle to spread a cloud of poison gas into large areas
-Shay can equip a bandana to avoid taking damage from poison gas

Hunting
-Narwhals can be hunted while at sea
-Polar bears are also confirmed

Locations
-The Appalachian River Valley
-A redesigned New York
-The arctic North Atlantic Ocean

Confirmed Side Missions
-Assassin Interception: the player can go to the assassin’s iconic pigeon coops to read assassination contracts, by reading these, he can prevent the assassination of his allies by stopping the would be killer
-Templar Control: the player can take over districts like an assassin would, the difference being that he is both improving and worsening the lives of civilians instead of liberating them

General Info
-Assassin’s Creed Rogue will release on Nov.11 for 360/ps3
-It is Singleplayer only
-This is the end of the loose Kenway Trilogy, expect major characters from AC4 and AC3 to make an appearance
-This game is being developed mainly by Ubisoft Sofia, the main team behind Assassin’s Creed Liberation.

Bonus
Shay in his assassin outfit and his templar outfit

Assassins Creed Rogue first details

Last week a game appeared on a game retailers website that had yet to be revealed that game was Assassins Creed Rogue for the Playstation 3 and Xbox 360 and after a leak the game has now been revealed properly with a couple of details brought to us by Game Informer and Ubisoft actually announcing the game and providing a proper trailer for the game. So here is the trailer and the first details for the game for your enjoyment:

Rogue places fans in the shoes of a Templar, controlling former Assassin-turned-Templar Shay Patrick Cormac. Employing the popular naval gameplay from Black Flag, you navigate a ship across the frigid North Atlantic. Other locales you visit include the Appalachian River Valley and a reimagined New York. Shay is an assassin hunter who has to be even more clever to outsmart his sneaky foes. This entry takes place during the Seven Years’ War, filling in the gap between Black Flag and Assassin’s Creed III. We won’t spoil much, but it has a crucial link to the Kenway saga. Our exclusive feature gives more insight into Shay, details how the cold waters are different from Black Flag’s Caribbean setting, and discusses the tools Shay has at his disposal for outsmarting assassins. The Seven Years’ War is part of what lead to France’s financial troubles, and it’s hinted that Shay has even deeper ties to Unity.

Source: Game Informer

Unfortunately there was no announcement for the Wii U which is a shame as Assassins Creed 4 Black Flag was an amazing game on the Wii U.

Trials Fusion Review

Platform: Playstation 3, Playstation 4, Xbox 360 and Xbox One

Developer: Redlynx Studios

Publisher: Ubisoft

Score: 8

There is a certain level of skill and frustration that is created as a result of the  Trials games, and its easy enough to say that it is probably what brings people to purchase them time and time again. We can be happy in knowing that the latest game in the franchise is just like those of the past and remains just as enjoyable. The latest game in the franchise, Trials Fusion, is the first of its kind to get a proper release on blu-ray and it offers plenty to new and old alike.

The game takes place in the future. A time where apparently motorcycle stunt courses exist in public places and in high traffic areas. Trials Fusion is just like all past Trails games as the goal is to achieve gold medals in every course given. The world of Trials is filled with varying locations and a variety of skill based challenges to complete and a game so packed full of content that it can keep you busy for a number of hours.

trials-fusion2

The main mode of the game is the career mode, which is all about achieving the goal presented to you. The main part of career mode is about going through puzzling courses and trying to get the best possible time without crashing. Each course you are challenged with has a series of obstacles that become increasingly more challenging as the course continues. Ensuring the correct landings are made and proper speed is used up hills becomes a major challenge, but in the long run it is what makes the game enjoyable. Figuring out the best course of action and the fastest way to get over obstacles is a key challenge in the game and it becomes more enjoyable as the game progresses.

The difficulty of all these courses have increased from the previous games. Initial courses are simple to beat, but remain hard to master. Likewise the further you progress, the more the challenge of each course becomes. Some of the harder tracks are simple enough in concept, but the game does get deceptively challenging the further along in the game you go. At points however, I do feel that the difficulty of level did ramp up a bit to much and some courses felt unbalanced from the others in terms of difficulty. For example, I completed a good selection of the medium difficulty courses achieving gold in almost all of them, however at times I did encounter one or two that were almost impossible to complete without trouble. The hard courses I also found the same problem with, some were easy enough to get through even if achieving gold is a challenge, some other courses seem almost impossible to beat.

Trials-Fusion

As well as offering speed and skill based courses the career mode also offers a series of stunt challenges. These require you to perform flips and a series of other motorbike stunt challenges in order to strive for good scores. Mastering these tricks is not easy and requires being able to acknowledge correct landings, bike positionings and knowing how to perform all the different stunts possible. To learn these you are initially given a basic tutorial which tasks you with performing specific tricks in order to learn how to do them, then performing them across the course. Of course mastering how to perform the tricks and moving the joystick in that particular way is simple but it really get’s challenging in trying to make good landings and achieve the best score. When doing this I did come across an issue even when I had my joystick, bike and person in the right stunt position the game would only respond to the stunt and provide a score every so often which did get really frustrating and did break a good run and mess with my final score.

Trails Fusion1

Expanding on the game is the excellent create mode which is where a lot of Trails Fusion fun is to be had. The community behind the game is full of creative minds who sit there and build excellent courses to be played and enjoyed by other players. Likewise the developers RedLynx have created a good selection of tools for building great courses. A selection of ramps, hazards and environmental features are all available to be used, but notably there is quite a challenge possessed in building individual courses. While in theory it sounds easy enough and there is definitely many hours of playability possessed by the game. At times some of what is offered with the creation may be a bit to challenging for some to complete. The creation mode is set on a 3D plain so ensuring you line up all your ramps and everything correctly is part of the challenge. Since stages only exist on a 2D plain confusion can arise if they are not lined up and you end up riding on nothing. For the creative minded this is still perfect, all the tools given and the freedom you get when creating your courses mean you can easily enjoy the mode and I suppose part of the fun is learning how to create courses. Trying your best and creating a really challenging course of your own design and performing at the course is quite the accomplishment, and the game rewards you for that. I will still say I am pretty bad at making courses but I have enjoyed trying to accomplish something good.

trialsfusion03

Trials Fusion is just like it’s predecessors, it is stressful, it’s challenging, but it is enjoyable none the less. The amount of hours the game offers are essentially endless and the game continues to be vastly enjoyable even late into the game. The little issues do break some of the value and bring unnecessary frustration to the game but it can be forgiven as most of the time things do work out. I don’t ordinarily play these type of games but I will say what the game offers will definitely offer people a good amount of fun regardless of whether or not they enjoy this particular type of game.

Trails Fusion sales reach one million

Ubisoft’s Trails Fusion has been out for a while now and it appears the game is finally starting to get much better known, recently the sales for the game reached one million copies which is a great number for sales and perhaps might give Ubisoft reason to do future Trails games as a physical copy. Ubisoft has issued a statement based on this and you can find it below:

SAN FRANCISCO, CA – July 24, 2014 – Today, Ubisoft announced that Trials Fusion™, the popular platform racer from RedLynx, has sold more than 1 million units worldwide. Trials Fusion™ launched on April 16 and is available for download for $19.99. A physical retail version including a Season Pass and bonus unlockable items is also available at participating retailers.

Since launch, RedLynx has continuously added new content to Trials Fusion and today a new title update is available. Included in this update are improvements to Tournaments, Track Central and the Track Editor, as well as the ability for track builders to create custom Supercross tracks for Local Multiplayer mode. Track builders can now throw down four lanes of motorcross madness in the editor and then challenge friends for the fastest time.

To celebrate the fixes and new updates, an extra-large selection of some of the best custom tracks created by the Trials community is now available. 15 incredible custom creations from players are accessible on all platforms through the Uplay Recommended feed in Track Central.

Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion offers players an unlimited array of obstacles and challenges as they race against the clock to set track records.

Hopefully my review for Trails Fusion should be up soon for your enjoyment soon but I can at least say the game deserves sales it is great.