Donkey Kong Country Tropical Freeze review

 This review was originally published on on the 11th of March.

Platform: Wii U

Players: One to two

Developer: Retro Studios

Publisher: Nintendo

Score: 9.5

I must be the odd one of the Donkey Kong fan base, while many praised Donkey Kong Country Returns in 2010 on the Wii I found I couldn’t have cared less about it as I didn’t really enjoy it. In fact it has been 15 years since I last really enjoyed a Donkey Kong game and that was Donkey Kong 64. But even with that I still felt compelled to give the ape another shot and I am glad I did as Donkey Kong Country Tropical Freeze recaptures the magic of the older games while adding to it to create one of the best 2D platformers in a long time.

Donkey Kong Country Tropical Freeze begins with Donkey Kong and friends Diddy, Dixie and Cranky celebrating Donkey Kong’s birthday. During this little bit everything seems at peace on DK island but as you would expect this peace is short lived as suddenly from across the water comes a new series of arctic animals which are the enemies known as the Snowmads. In the blow of a horn they freeze Donkey Kong’s island and send Donkey Kong and his friends flying across the ocean and they must start their journey back to save their home.


Level design is key to creating a fun and stable 2D platformer and at all turns Tropical Freeze does this right. Set across 6 islands, each island provides a diverse theme from the other islands and this continues into the very design itself for each level. At no point does any level feel repetitive or like you have been there previously as each level usually adds something new to keep things interesting right up until the end of the game. As you journey across islands levels hold the theme of the African savannah, the traditional jungle, the frozen Donkey Kong island, an island filled with fruit based levels from a fruit factory and even the return of underwater levels. It is a little thing but I was glad to see Donkey Kong able to swim again and so fluently that it makes levels more interesting.

While many of the levels in the game do feel diverse there are definitely a few standouts among the bunch. In one particular level you must ride a mine cart through a sawmill which builds the obstacles out in front of you and halfway through turns into a raft ride, another has you running through a burning savannah requiring that you at times put out fires to proceed, another has you running across a savannah with it dancing to the music and another that literally builds as you go through the level. These may be the standouts for me but each level holds a special place that makes them all fun.


One of the best additions to the game is the dynamic camera which adds new depth to each level it appears in. It doesn’t appear very often but in a selection of levels it adds a new challenge as well as providing some great views. For the purposes of barrel blasting, rocket barrel riding, and riding mine carts the camera added to each level by providing great opportunity to see the amazing design and also provide new challenges such as changing rails and barrel blasting across locations.

The music in the game is also very good. Retro Studios has gotten hold of Donkey Kong Country music master David Wise to create some beautiful and well done scores behind each level. Most levels have some fantastic music to them which is a joy to listen to and make me want to stop just to listen to each one. Particularly when I came across themes I recognized from the older games which have been brilliantly redone, such as the beautiful Aquatic Ambiance.


The ability to change supporting characters is one of the best changes Retro has made to the games as we got to see new ways to play and new opportunities for challenge. As usual we got to see Diddy as a supporting character, but we also got to see the return of Dixie and the introduction of Cranky as a playable character. At different points each character has their use but mostly they are used for their additional jumping abilities. Diddy helps to keep you hovering for longer, Dixie adds a form of double jump and Cranky uses his cane like a pogo stick to jump on enemies and little spikes in the ground. Through most of my playthrough I spent my time playing with Dixie as her abilities far surpass Diddy and Cranky’s. In fact I only ever used Diddy if that was my only choice or by accident as I otherwise never actually had a reason to choose him over Dixie.

Retro has hit the perfect difficulty spike for Tropical Freeze continuing from  what Returns did right. The early levels in the game are never overly challenging and are more to teach you how to play, and any deaths are usually just stupid mistakes. Further down the track the levels do start to get challenging, filled with timed jump gaps, tight spots and careful jumps. Even the enemies themselves add to the challenge with new types recurringly added that change up the way you play and even at times being almost unavoidable. Further the levels themselves with the many platforms and the rocket barrel levels provide a decent challenge in timing movements.donkey-kong-tropical-freeze-seal-boss

Likewise, the boss battles in the game are equally challenging. They never get to a point where they are unbeatable or almost impossible but they do put up quite a fight. From beginning to end each boss battle keeps you on your toes as they are often unpredictable and often they are quite hard to hit, requiring adequate timing to launch a throw or jump on a specific part of them. Also it was nice to know that the bosses never repeat themselves and each one is as unique as the last.

Retro Studios did miss out on a few opportunities with Tropical Freeze, namely my biggest issue being the use of the Gamepad. If you are playing on the TV then the Gamepad’s screen is completely blank which makes it feel mostly useless. This was actually my preferred controller though, and because this annoyed me I ended up using the option to play solely on the Gamepad, as it gave the controller more meaning though I do wish Retro had found some significant points for the controller.

Multiplayer also fails to really get anywhere often the second player has a character which has its individual abilities at a better standard then the player that is playing as Donkey Kong. Often I found lead to deaths for myself as Donkey Kong because the other player was faster then myself and in other levels the paths would crumble away under my feet because they would get there first or even or the opposite way around. The multiplayer can work but only if the two players can work in sync and when they’re not it is a travesty, but working together and looking out for one another is the key so hopefully you can find a good partner otherwise I would recommend the single player only.


Donkey Kong Country Tropical Freeze is a definite stand out in the Wii U’s library and in my eyes a true return to what made the original Donkey Kong Country games so fun. In future I would like to see a Donkey Kong game in the same vein as Donkey Kong 64 but for now this is enough of a tide over that is still fun and reminiscent of the past. If you own a Wii U this game can’t be missed and we must give our thanks to Retro Studios for making this excellent game.

Score breakdown

Gameplay: 10

Presentation: 10

Replayability: 9

Story: 6


Sledgehammer Games confirms Advanced Warfare not coming to Wii U

After month of will they, won’t they the fate of a Wii U version of Call of Duty Advanced Warfare has been confirmed and might I just say I am not happy with the end result. Sledgehammer games co-founder Micheal Condrey has officially made confirmation that no Wii U version will be made of this entry. This was all said in a quick statement:

no, no WiiU. That was an Activision decision. We are focused on XboxOne, PS4, and PC.

So there we have it the fate has been decided and Wii U players are left disappointed that Activision is showing it’s true colours and not even providing the best console platform for Call of Duty the latest Call of Duty game.I am now annoyed as I have said quite nicely in the past the Wii U provides the best experience for a Call of Duty game and this abandonment might just lose some of the new players who started on the Wii U.

However all hope may not be lost, if another studio can step in and make a Wii U port then we will be in luck, however this close to release the chances are unlikely and now we may as well go into a corner wrap ourselves up and cry like the banana fairy in Donkey Kong 64.

Super Smash Brothers Picture of the day 8/19/14 Zero Suit Samus alternate costume

You know what I think Sakurai is trying to get quite a bit of male attention in Super Smash Brothers for the Wii U and 3DS as today’s picture is quite well suggesting. While strictly Sakurai is explaining that Smash Brothers will feature some alternate costumes for Zero Suit Samus I can’t help but have my own thoughts turn towards what many males will be thinking, trust me I have read enough random game articles to know primarily that people believe that Zero Suit Samus is one of the most attractive Video Game characters constantly insinuated by the nice personality references made about the character. So here is Sakurai’s latest picture of the day for you to see and I am certain if you are a male stare at.

Pic of the day. Looking at the number of days we have left for development, it would be an impossible task to create this… That’s what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here’s Samus in shorts!

See do you see what I am talking about. I know this costume decision is strictly because of a Metroid game reference but still it is an interesting costume choice that I didn’t see coming particularly from Nintendo. I now wonder what is next?

Ubisoft says Nintendo players don’t buy Assassins Creed games

Prior to the Wii U my interest in the Assassins Creed franchise was basically nonexistent, I found them boring and not of interest. However when I finally played Assassins Creed 4 earlier this year on my Wii U, I was in heaven the game was a perfect fit for the Wii U providing a map on my screen and a mostly great game. Following this I was hoping for the next Assassins Creed game to hit the Wii U but as it seems my hopes are broken and basically are never going to be repaired with Ubisoft now telling us that Assassins Creed is not coming to the Wii U at all because Nintendo players have no interest. This is basically why we won’t be seeing either of this years releases.

While speaking with Game Informer at Gamescom last week, Ubisoft CEO Yves Guillemot explained:

“It’s very simple. What we see is that Nintendo customers don’t buy Assassin’s Creed. Last year, we sold in very small numbers.”

Guillemot also spoke about Ubisoft’s shift in focus on Wii U:

“What we see is that they are very interested in Just Dance, very interested by other kinds of games. So what we are trying to do is to focus more on the types of games they are interested in.”

And what of Watch Dogs, which has long been planned for Nintendo’s console? Fortunately, Guillemot once again confirmed that it’s still in the pipeline:

“[Watch Dogs] is coming to Wii U. It will be the only mature game we publish on it.”

It really is a shame that Ubisoft has no intention for Assassins Creed on the Wii U, I bought both games and played them and similar to my thoughts on Call of Duty I believe Assassins Creed has its best place on the Wii U and by not giving Nintendo players Assassins Creed Ubisoft are once again isolating Nintendo fans with the franchise. Maybe part of the problem is that Nintendo players have never had a reason to buy Assassins Creed and some only want to play on a certain platform. My recommendation for Ubisoft is that they maybe make an exclusive Assassins Creed to fully test the waters and if it fails then sure take it away from us. So Nintendo it is up to you maybe you need to talk to Ubisoft and organize an exclusive or even another Assassins Creed.

Meta Knight confirmed for Smash Brothers for Wii U and 3DS

Just the other day during one of Sakurai’s picture’s of the day he showed off Mii Fighters and how they can be disguised to a minor extent as other characters, one of these characters shown was Samus an original character and Meta Knight a character that appeared in Brawl but had yet to be confirmed for the new game. However this picture did lead to speculation about Meta Knight appearing in the game and they would be correct as the official Smash Brothers website has now been updated to include Meta Knight as a returning character which for Meta Knight fans is a great thing. The one thing wonder though is whether Meta Knight will be banned once again from competition still to the day I have no clue why he was banned in the first place as he has no moves that I would classify as bad or uneven.

Game and Wario Review

Platform: Wii U

Developer: Intellegent Systems, Nintendo

Publisher: Nintendo

Score: 7

Right up to this very point in time the Wii U still remains unexplained and begs the question to consumers; why should I spend my hard earned money and buy this product? While the Wii U has had plenty of games, none of them have fully demonstrated what the Wii U offers what we can’t find on a Playstation or Xbox product. It is simple enough that some of us can go forward with a purchase on blind faith knowing what we enjoy is available, but others still need a reason. For the sake of argument, Nintendo Land showed some of the necessary ideas to some, with fun gameplay using the dual screens for both single and multiplayer, but in the end it still didn’t quite answer the question. Again Game and Wario positions the same questions as Nintendo Land offering a showing of how the TV and the Gamepad can work together to create a fun experience.


When many of us think of Wario we probably have a couple of things come to mind; the first is evil Mario, the second is probably Wario Land, which is the fun series of comedic platforming adventures. There are also the WarioWare games, which offered quick, few second minigames that are fun to play and were easy to pick up and put down. They added entertainment in a messed up sort of way. Game and Wario is a departure from this style of game and does not offer anything in the way of actual minigames instead focusing on a series of bigger activities with the gamepad and TV set to the forefront of the mind.


Every game offered with Game and Wario is different and attempts to show different and very interesting ways that games can be played on the Wii U.  In the way of games offered there is certainly some potential shown and does bring to view how Nintendo could do games from other franchises in the future. For now lets just focus on what is shown in Game and Wario; a lot of what is offered in single player is not that great, in fact while I would say what is shown makes great use of the the gamepad and the TV the end result of the games is less then satisfying. Two of the activities found in Game and Wario will be familiar to those who have played Nintendo Land, the activity arrow is similar to Takamaru’s Ninja Castle where instead of throwing ninja stars you shoot arrows at a swarm of incoming mecha Wario’s, still I like the idea and how it uses the gamepad but the game is not much fun. The same issue is faced with Ski which is similar to Captain Falcon’s Twister Race, the way the gamepad is used is good but the game is just not much fun.


However with the bad ones out of the way there are a couple of standouts placed in single player mode. One of my personal favourites was Camera, a small game that demonstrated how the Gamepad can be used as part of an interesting combination with the television. The Gamepad essentially played the role of a camera and the TV gave you a full scope of the photography area and the people you need to get a photo of. Using the gamepad you then went and searched around the area to where you saw them on the TV and try to take a good picture. Another activity or game if you prefer that is enjoyable is Patchwork a simple puzzle game that is strangely addictive in trying to lace patches in the correct spot in order to make a picture in the quickest time possible, and is easily where most of your time is taken up. The gamepad is merely a device for dragging and dropping but the game is at least enjoyable. Then of course there is also the game “Gamer”, which is actually quite a clever use of the gamepad, for those who were actually hoping for some WarioWare games will be quite satisfied with Gamer. The objective is a simple one you must keep your eyes focused on both the TV and the Gamepad as you try to succeed at classic WarioWare games, while also keeping an eye on the television to ensure you don’t get caught playing. As a single player activity “Gamer” is easily one of the most fun, most stressful, and best uses of the gamepad and television available and it is satisfying when you finally avoid detection through an entire level and somehow manage to succeed with all the little games along the way.


The multiplayer side of the game is truly where a good portion of the games entertainment is and where a lot of the interesting uses of the gamepad are made. Game and Wario strictly uses the Gamepad and television for everything including all the players of the game and no extra controls are used. During most of the games the television is used for the extra players meanwhile the gamepad is used by the other player to play the game and complete the activity and most of the games make quality use of this idea. There are only four activities made available for multiple players but a good portion of them are actually quite clever, Artwork is actually quite a fun version of Pictionary using the Television for the guessers and the gamepad for the drawer and also providing a button for when the guessers guess correctly. I am pretty awful at drawing especially against the clock but how this game is done is quite fun and is well done. Fruit is another one that makes clever use of the television with the gamepad one player is tasked with taking on a character and trying to collect all the fruit on the screen, the other is tasked with trying to spot the thief in the act and guess who it is in the end, it is simple but deceptively difficult and if you play with someone who is quite clever and tricky. Of the multiplayer activities those are the most enjoyable but the other two do make a good use of the gamepad but aren’t necessarily fun, one activity is a silly rhythm type game and the other is a fight for points by launching creatures to score points and beat your opponent.


Game and Wario is essentially a mixed bag of activities. There are a small selection of really great ones, but a lot of them are not that great and are good for maybe a single play and then you don’t pick them up again. Getting back to the point of Nintendo making a use for the Wii U gamepad and I will say that while Game and Wario does deliver on showing a good use for the gamepad and how it can play games in a special way. Game and Wario is a rent at most, and should not be bought unless you are really into these style of games.

Pikmin 3 review

A long overdue return

Waiting a year or two can be a long wait for people highly anticipating a certain game. But while that may be a struggle for many, Nintendo have made us wait nine years for a follow up to its beloved franchise. For many, this leaves plenty of expectations about the game for those fans eagerly awaiting the title, and surely Nintendo delivers.

The planet of Koppai is in danger of starvation after squandering all of their food sources, because of this they send out many pods across the universe to find food. After many failures, the final pod reports back to Koppai mentioning the discovery of food, and three brave adventurers answer its call. However, as they are just about to arrive on the planet they are all sent flying out of the ship and must learn to work with the mysterious creatures known as Pikmin in order to complete their mission and save their home.


The return of the Pikmin features the traditional ideas featured in Pikmin 3’s predecessors. As usual you get Pikmin of different colours each housing their own separate abilities needed to help in the field. Your basic Red, Yellow and Blue Pikmin return, with Red Pikmin being flame resistant and great in a fight, Blue Pikmin are used primarily for jobs that require going underwater or in water and Yellow Pikmin are used to deal with electric fences as well as help carry an electric charge.

New to this adventure are two brand new types of Pikmin, the Rock Pikmin and the Winged Pikmin. The rock Pikmin are primarily used to cause great deals of damage against foes as well as being able to shatter glass barriers. Winged Pikmin are Pikmin with the ability to fly and are good for moving objects that require transportation across the sky.


Entering Pikmin 3 you will most likely realize that this features a lot of the same things that fans have done in two outings already. But as with many of Nintendo’s games this is okay, rather than focusing on a whole host of new ideas, Nintendo has narrowed down what was liked about the original games and has made small inclusions to provide something different to experience.

First and foremost this is a time management game built around strategically managing your day to get the best results and achievements possible. Similar to Pikmin 1 and 2 you get the entire daylight to explore sections of the planet, which amounts to about thirteen minutes real time. Learning to effectively manage your team of Pikmin and your three characters is key to making use of your day.


On first arrival it is usually helpful to check your map to plan how you are going to spend your day, which is done quite effectively by sliding the map on the Gamepad. Usually a day is spent heading to a key location for a specific reason, but more often the day will be spent searching for fruit to help keep progressing as well as building up your Pikmin numbers. Learning to manage your day becomes first priority and ensuring you have all of the necessary resources required for survival and to continue on while on location is very important and a very quick lesson.

On top of this, balancing out your Pikmin numbers in the field is also important. Ensuring the proper Pikmin are around for the job is often challenging but adds the strategic merit of the game. More often than not I found it important to keep an even balance in my numbers to work for what I needed to do and keep the rest for any sudden needs.


For those who find themselves at a point where they have no food and little Pikmin, there is always the option to go to an earlier day to help fix your mistakes which is always handy.

Unlike previous entries in the Pikmin franchise, each area also features a big boss to fight. These each cleverly make use of the new Pikmin type you discover in the area to help beat them. The boss battles are often challenging and are fun to fight.


There is only one major problem with the game which will affect a selection of people, which is the controls. The way to throw your Pikmin to a certain location is all tied to the left joystick, which is also used for walking and may bother some. For these people there is an option to keep the gamepad as the map of the area but play with the Wii remote and Nunchuk to use the pointer a lot easier which may be more accurate. Personally I stuck with the Gamepad control for most of my play but others won’t find it as comfortable.

This is among one of the most beautiful games anyone can lay eyes on and more importantly on the Wii U, which was quite surprising to me. Nintendo has worked hard to present a fully realistic environment that shows off the beauty of nature. It is almost impossible to visit a new area and not just want to stare at the area for a short space of time. The incredible detail delivered to simple bodies of water or even to a simple leaf or plant looks amazing, in fact it does give a better appreciation for what truly exists in our own world.


Pikmin 3 is a short game clocking at around 8 to 10 hours to finish a basic run of the story without much more than what is needed. The time can be expanded by focusing on collecting everything, but for those who really need something else to do to keep them amused, or have just exhausted the story, Mission Mode is a fun way to complete objectives while trying to manage your team and how effectively you can complete the objective within the allotted time, which does provide quite the challenge. In the basic game there is not much in the way of missions but hopefully more will be added soon, but what is there is certainly quality and I found easy to lose a few hours on.


Nine years may be a long time to wait, and Pikmin 3 may not seem like it was worth a nine year wait at some points. But still, Nintendo has provided fans what they have been waiting so long for, a fun and interesting game that still remains enjoyable even late into the experience. Pikmin 3 sticks to its roots and provides probably the best Pikmin game we have seen so far, my only hope is that Pikmin 4 won’t take so long to arrive.

Call of Duty Blacks Ops 2 update on the Wii U finally brings Nuketown Map

I was surprised when I turned on my Wii U a few hours ago, I popped in a game ready to play and for some odd reason checked my Download Management menu, I was surprised when I saw an update coming through for Call of Duty Black Ops 2, when I finally saw this update finished I immediately wanted to know what it was about and proceeded to get my copy of Black Ops 2 and find out what was going on. I was shocked when I discovered that a new map had been added to Black Ops 2 more importantly that it was Nuketown 2025 a map previously available for the other versions of the game.
What makes this more interesting is that Black Ops 2 was released almost 2 years ago and they have finally popped this map in the Wii U version of the game, could this perhaps be a sign that they are trying to do more with Call of Duty on the Wii U and make the versions more even, I really hope so. It was good to see this map in the game and finally makes Black Ops 2 seem like a far better game on the Wii U. I hope that they do similar updates on Ghosts with additional maps in the future.

Ganondorf is set to kick butt in Hyrule Warriors

It has been confirmed that Ganondorf the constant seeker of power, master of evil and there are just so many other things is coming to fight alongside Link and friends in the upcoming Hyrule Warriors, he has put aside his issues and obviously realised that he needs to assist the forces of light with dispensing this new great evil. He is even back having finally reached the infamous Super Saiyan 3 form and that should make him stronger then ever, well actually that is a joke and is merely a reference to the fact that he has the hairstyle of a Super Saiyan 3 from Dragon Ball Z only red. But yes jokes aside we actually get to play as Ganondorf as part of Hyrule Warriors and use him to complete missions and save the kingdom from the big enemy that is actually worse then Ganondorf.

Surely with Ganondorf’s skill set he should be quite a great character to play as and try to use throughout the game. He surely is one of the best choices that could be made to play as and offers a lot of potential to players.

My top 5 Wii U exclusives (so far)

This article was originally published to Gameluster on April 25th, I have not updated the information from this article to show new developments and new games for the list it remains exactly as originally written. I do plan though to write an updated list towards the end of 2014 with a selection of new games.

It is no secret that the Wii U hasn’t been doing too great in sales unlike Nintendo’s handheld endeavour, but that doesn’t mean the Wii U is a bad console. In fact I would go so far as to say the Wii U is an excellent console, and the standout of the current generation consoles. Nintendo created an excellent control system, but that isn’t all that makes the Wii U so great, it is also the games themselves. I have played many of the games being a day one adopter, and while there are a lot of great multiplatform titles I could include in the following list, for today I want to talk about my top 5 exclusives on the console.

5. Zombi U

Zombi U

For many years the survival horror genre of games has been going downhill, and classic franchises such as Resident Evil which were once praised for their work in the genre have now lost their touch. So enter Ubisoft’s exclusive on the Wii U, Zombi U re-established what the survival horror genre was all about, which is the fear of going around a corner not knowing what awaits you, remaining low on supplies and utilizing whatever you can scavenge and worrying about what sits in the impending darkness. This exclusive did all that and more by utilizing the very essence of the gamepad, the gamepad allowed for panic as you quickly rummaged through it to find what you needed while the game kept going on the TV, it also allowed the player to detect the locations of Zombies which is even scarier when you hear them moaning and constantly hear many beeps on the gamepad. The game is fun and well worth playing, it was just a shame so many people didn’t give it a shot.

4. Lego City Undercover


TT Games’ Wii U exclusive Lego experience draws alot from the developer’s previous Lego endeavours, but this time comes out with a fresh story and world to play in. A lot of the experience of Lego City undecover is pretty familiar to anyone who has played a Lego game before, from the combat, to the levels, to many other factors this is very familiar, but for its similarities, Lego City Undercover masterfully pulled itself out and stands unique in the name of Lego. For the original story or even just the stupidity in the comedy is why this game holds a special place as one of my best Wii U exclusives, plus the added bonus is that Lego City Undercover is a game that can be enjoyed by anyone. Mostly I enjoyed it for going around and playing a much more fun version of Grand Theft Auto, and following the well-crafted police drama of a story while just smashing up random peoples cars and all around having fun in Lego City.

3. Donkey Kong Country Tropical Freeze


My faith in the Donkey Kong Country series has been steadily declining for years, and Donkey Kong 64 was the last game in the series I truly enjoyed, which is half the reason why it is my favourite game of all time (but that is a story for another opinion piece). However I do feel that Retro Studios was finally ready to give the classic character a true return to greatness, and having the power and capabilities of the Wii U it was no wonder. Donkey Kong Country Tropical Freeze takes a different approach to other games in its genre, and delivers a much more challenging experience, on top of that it shows plenty of diversity between each level you visit and plenty of detail which is hard not to love. Those, alongside the new additions such as multiple sidekick characters, easily help me to see this game as fun and a must play game on the console even if you are only looking for a challenge.

2. Super Mario 3D World


It would be almost impossible to make a best of list for the Wii U and not include this wonderful gem of a game. After the more or less same style of Mario game we recieved in New Super Mario Bros. U, Super Mario 3D world shows Nintendo still knows how to make a good Mario game. Sure, I will be the first to admit this wasn’t the experience I was expecting from the Wii U’s first three dimensional Mario game, but it didn’t matter, at every turn Super Mario 3D World evokes interest with the addition or return of ideas. At the centre of this game stands incredible and varying level designs set to challenge you and tell you to have fun, then at another point stands the characters you play as which each provide enough difference in their styles that each player gets to enjoy a somewhat difference experience to the other players and enjoy different luxuries in playstyles.

1. Pikmin 3


Nintendo’s journey into the world of tiny microorganisms and the adventure to save their planet may not be the best game on the Wii U, but by all respects it has to be my favourite out of all the ones I have played. The game often feels like it wants to make you feel guilty about any mistakes you make and they can happen both easily and completely by accident. The key thing that I feel really makes this game one of my favourites on the Wii U is the fact the game never outstays its welcome. From the moment you start you are greeted with a fun adventure filled with strategy, but as fast as it arrives it is all all over. In some games I would consider this a bad thing but for the course of the story the little actions and adventure are great and keep you interested. One final note it is kind of hard to resist the Pikmin as they are adorable.

Picking these five games was not an easy process and I think it is only going to get harder by the end of the year with so many potentially great games just around the corner, so I might have to look into doing this again when that time comes. Even though they didn’t make it into the list I would like to give an honourable mention to Nintendo Land and The Wonderful 101 as they are both great games. I hope you liked my list and picks and thank you for reading.